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Searched refs:_frameSliceCount (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_renderer.cpp58 _frameSliceCount = 0; in SliceRenderer()
145 Vector3 frameTop = Vector3(0.0f, 0.0f, _frameBottomZ + _frameSliceCount * _frameSliceHeight); in calculateBoundingRect()
160 _frameSliceCount * (1.0f / top.z)); in calculateBoundingRect()
278 _frameSliceCount = stream.readUint32LE(); in loadFrame()
491 float frameHeight = _frameSliceHeight * _frameSliceCount; in drawOnScreen()
530 while (currentSlice < _frameSliceCount) { in drawOnScreen()
541 if (slice < 0 || (uint32)slice >= _frameSliceCount) { in drawSlice()
H A Dslice_renderer.h68 uint32 _frameSliceCount; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_renderer.cpp59 _frameSliceCount = 0; in SliceRenderer()
146 Vector3 frameTop = Vector3(0.0f, 0.0f, _frameBottomZ + _frameSliceCount * _frameSliceHeight); in calculateBoundingRect()
161 _frameSliceCount * (1.0f / top.z)); in calculateBoundingRect()
279 _frameSliceCount = stream.readUint32LE(); in loadFrame()
492 float frameHeight = _frameSliceHeight * _frameSliceCount; in drawOnScreen()
531 while (currentSlice < _frameSliceCount) { in drawOnScreen()
542 if (slice < 0 || (uint32)slice >= _frameSliceCount) { in drawSlice()
H A Dslice_renderer.h68 uint32 _frameSliceCount; variable