Searched refs:_frameSliceCount (Results 1 – 4 of 4) sorted by relevance
58 _frameSliceCount = 0; in SliceRenderer()145 Vector3 frameTop = Vector3(0.0f, 0.0f, _frameBottomZ + _frameSliceCount * _frameSliceHeight); in calculateBoundingRect()160 _frameSliceCount * (1.0f / top.z)); in calculateBoundingRect()278 _frameSliceCount = stream.readUint32LE(); in loadFrame()491 float frameHeight = _frameSliceHeight * _frameSliceCount; in drawOnScreen()530 while (currentSlice < _frameSliceCount) { in drawOnScreen()541 if (slice < 0 || (uint32)slice >= _frameSliceCount) { in drawSlice()
68 uint32 _frameSliceCount; variable
59 _frameSliceCount = 0; in SliceRenderer()146 Vector3 frameTop = Vector3(0.0f, 0.0f, _frameBottomZ + _frameSliceCount * _frameSliceHeight); in calculateBoundingRect()161 _frameSliceCount * (1.0f / top.z)); in calculateBoundingRect()279 _frameSliceCount = stream.readUint32LE(); in loadFrame()492 float frameHeight = _frameSliceHeight * _frameSliceCount; in drawOnScreen()531 while (currentSlice < _frameSliceCount) { in drawOnScreen()542 if (slice < 0 || (uint32)slice >= _frameSliceCount) { in drawSlice()