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Searched refs:_frameSliceHeight (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_renderer.cpp56 _frameSliceHeight = 0.0f; in SliceRenderer()
145 Vector3 frameTop = Vector3(0.0f, 0.0f, _frameBottomZ + _frameSliceCount * _frameSliceHeight); in calculateBoundingRect()
273 _frameSliceHeight = stream.readFloatLE(); in loadFrame()
402 Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * _frameSliceHeight), in drawInWorld()
410 Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * _frameSliceHeight), in drawInWorld()
452 …ce(Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * _frameSliceHeight)); in drawInWorld()
457 Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * _frameSliceHeight), in drawInWorld()
491 float frameHeight = _frameSliceHeight * _frameSliceCount; in drawOnScreen()
526 float sliceStep = 1.0f / size / _frameSliceHeight; in drawOnScreen()
624 0.0f, 0.0f, _frameSliceHeight, 0.0f); in drawShadowInWorld()
H A Dslice_renderer.h66 float _frameSliceHeight; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_renderer.cpp57 _frameSliceHeight = 0.0f; in SliceRenderer()
146 Vector3 frameTop = Vector3(0.0f, 0.0f, _frameBottomZ + _frameSliceCount * _frameSliceHeight); in calculateBoundingRect()
274 _frameSliceHeight = stream.readFloatLE(); in loadFrame()
403 Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * _frameSliceHeight), in drawInWorld()
411 Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * _frameSliceHeight), in drawInWorld()
453 …ce(Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * _frameSliceHeight)); in drawInWorld()
458 Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * _frameSliceHeight), in drawInWorld()
492 float frameHeight = _frameSliceHeight * _frameSliceCount; in drawOnScreen()
527 float sliceStep = 1.0f / size / _frameSliceHeight; in drawOnScreen()
624 0.0f, 0.0f, _frameSliceHeight, 0.0f); in drawShadowInWorld()
H A Dslice_renderer.h66 float _frameSliceHeight; variable