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Searched refs:_framesPerSecondMax (Results 1 – 5 of 5) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dbladerunner.h218 bool _framesPerSecondMax; variable
H A Dbladerunner.cpp118 _framesPerSecondMax = false; in BladeRunnerEngine()
484 _framesPerSecondMax = ConfMan.getBool("frames_per_secondfl"); in startup()
514 debug("_framesPerSecondMax:: %s", _framesPerSecondMax? "true" : "false"); in startup()
515 _framelimiter = new Framelimiter(this, _framesPerSecondMax? 120 : 60); in startup()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dbladerunner.h224 bool _framesPerSecondMax; variable
H A Dbladerunner.cpp121 _framesPerSecondMax = false; in BladeRunnerEngine()
497 _framesPerSecondMax = ConfMan.getBool("frames_per_secondfl"); in startup()
532 _framelimiter = new Framelimiter(this, _framesPerSecondMax? 120 : 60); in startup()
1215 if (timeNow - _actorUpdateTimeLast < 1000u / ( _framesPerSecondMax? 120u : 60u)) { in actorsUpdate()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dmccoy.cpp107 if (_vm->_framesPerSecondMax) { in Update()