Searched refs:_gameGrid (Results 1 – 4 of 4) sorted by relevance
82 void forceRefresh() { memset(_gameGrid, 0x80, GRID_X * GRID_Y); } in forceRefresh()108 uint8 *_gameGrid; variable
68 _gameGrid = (uint8 *)malloc(GRID_X * GRID_Y * 2); in Screen()94 free(_gameGrid); in ~Screen()184 uint8 *gridPos = _gameGrid; in recreate()218 if (_gameGrid[cnty * GRID_X + cntx] & 1) { in flip()219 _gameGrid[cnty * GRID_X + cntx] &= ~1; in flip()737 uint8 *trgGrid = _gameGrid + _sprY * GRID_X +_sprX; in vectorToGame()