Searched refs:_gameOver (Results 1 – 12 of 12) sorted by relevance
48 bool _gameOver; variable105 bool gameOver() { return _gameOver; } in gameOver()106 void gameOver(bool go) { _gameOver = go; notifyObservers(GAME_OVER);} in gameOver()
248 _gameOver = false; in setPosition()
51 …portState(Game *game, bool psi, Globe *globe) : State(game), _psi(psi), _gameOver(false), _ratingT… in MonthlyReportState()193 _gameOver = true; in MonthlyReportState()197 if (!_gameOver) in MonthlyReportState()208 _gameOver = true; in MonthlyReportState()244 if (!_gameOver) in btnOkClick()
43 bool _psi, _gameOver; variable
1249 _gameOver = NO;1275 _gameOver = YES;1300 if (!_gameOver)1463 if (_gameOver)1666 if (_gameOver)1797 _gameOver = NO;1828 if (!_gameOver)1834 if (_gameOver)2197 _gameOver = NO;
165 BOOL _gameOver; variable
126 _gameOver = false; in BladeRunnerEngine()358 _gameOver = false; in run()401 if (_gameOver) { in run()415 } while (_gameOver); // if main game loop ended and _gameOver == false, then shutdown in run()1139 if (!_gameOver) { in gameTick()
207 bool _gameOver; variable
131 _gameOver = false; in BladeRunnerEngine()364 _gameOver = false; in run()413 if (_gameOver) { in run()427 } while (_gameOver); // if main game loop ended and _gameOver == false, then shutdown in run()1205 if (!_gameOver) { in gameTick()
212 bool _gameOver; variable
1680 _vm->_gameOver = true; in Game_Over()
1711 _vm->_gameOver = true; in Game_Over()