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Searched refs:_gameOver (Results 1 – 12 of 12) sorted by relevance

/dports/games/tsito/tsito-0.8.4/src/
H A DBoard.h48 bool _gameOver; variable
105 bool gameOver() { return _gameOver; } in gameOver()
106 void gameOver(bool go) { _gameOver = go; notifyObservers(GAME_OVER);} in gameOver()
H A DBoard.cpp248 _gameOver = false; in setPosition()
/dports/games/openxcom/OpenXcom-1.0/src/Geoscape/
H A DMonthlyReportState.cpp51 …portState(Game *game, bool psi, Globe *globe) : State(game), _psi(psi), _gameOver(false), _ratingT… in MonthlyReportState()
193 _gameOver = true; in MonthlyReportState()
197 if (!_gameOver) in MonthlyReportState()
208 _gameOver = true; in MonthlyReportState()
244 if (!_gameOver) in btnOkClick()
H A DMonthlyReportState.h43 bool _psi, _gameOver; variable
/dports/games/lapispuzzle/LapisPuzzle-1.2/
H A DLapisPuzzleView.m1249 _gameOver = NO;
1275 _gameOver = YES;
1300 if (!_gameOver)
1463 if (_gameOver)
1666 if (_gameOver)
1797 _gameOver = NO;
1828 if (!_gameOver)
1834 if (_gameOver)
2197 _gameOver = NO;
H A DLapisPuzzleView.h165 BOOL _gameOver; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dbladerunner.cpp126 _gameOver = false; in BladeRunnerEngine()
358 _gameOver = false; in run()
401 if (_gameOver) { in run()
415 } while (_gameOver); // if main game loop ended and _gameOver == false, then shutdown in run()
1139 if (!_gameOver) { in gameTick()
H A Dbladerunner.h207 bool _gameOver; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dbladerunner.cpp131 _gameOver = false; in BladeRunnerEngine()
364 _gameOver = false; in run()
413 if (_gameOver) { in run()
427 } while (_gameOver); // if main game loop ended and _gameOver == false, then shutdown in run()
1205 if (!_gameOver) { in gameTick()
H A Dbladerunner.h212 bool _gameOver; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp1680 _vm->_gameOver = true; in Game_Over()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp1711 _vm->_gameOver = true; in Game_Over()