Searched refs:_game_in_progress (Results 1 – 9 of 9) sorted by relevance
747 case _game_in_progress: in main_event_loop()807 …if (game_state == _game_in_progress && !graphics_preferences->hog_the_cpu && (TICKS_PER_SECOND - (… in main_event_loop()1178 case _game_in_progress: in process_game_key()1337 if (get_game_state() == _game_in_progress) in process_event()1343 if (get_game_state() == _game_in_progress) in process_event()1354 if (get_game_state() == _game_in_progress) in process_event()1413 if (get_game_state() == _game_in_progress) in process_event()1422 …if (get_game_state() == _game_in_progress && get_keyboard_controller_status() && !Movie::instance(… in process_event()1494 if (get_game_state() == _game_in_progress) in dump_screen()1521 if (get_game_state() == _game_in_progress) in dump_screen()
392 …e_player || game_state.user==_network_player) && (game_state.state==_game_in_progress || game_stat… in player_controlling_game()413 case _game_in_progress: in set_game_state()1158 game_state.state= _game_in_progress; in idle_game_state()1176 case _game_in_progress: in idle_game_state()1195 if(game_state.state==_game_in_progress) in idle_game_state()1475 case _game_in_progress: in portable_process_screen_click()2243 game_state.state= _game_in_progress; in start_game()2293 …assert(game_state.state==_game_in_progress || game_state.state==_switch_demo || game_state.state==… in finish_game()2978 case _game_in_progress: in update_game_window()
233 _game_in_progress= NUMBER_OF_SCREENS, enumerator
295 assert(get_game_state()==_game_in_progress || get_game_state()==_switch_demo); in input_controller()
569 if (get_game_state() < _game_in_progress) // main menu or chapter screen in recalculate_and_display_color_table()
1976 if (!Screen::instance()->lua_hud() || (get_game_state() != _game_in_progress)) in DrawSurface()
745 …if (get_game_state()==_game_in_progress && !PLAYER_HAS_CHEATED(player) && !PLAYER_HAS_MAP_OPEN(pla… in change_panel_state()
2488 return (world_location3d *) ((get_game_state()==_game_in_progress) ? in _sound_listener_proc()
1074 if (get_game_state() == _game_in_progress) update_game_window(); in Run()