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Searched refs:_gfxDarken (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/hdb/
H A Dwindow.h346 Picture *_gfxInfobar, *_gfxDarken; variable
H A Dwindow.cpp110 _gfxDarken = nullptr; in Window()
173 delete _gfxDarken; in ~Window()
237 _gfxDarken = g_hdb->_gfx->loadPic(SCREEN_DARKEN); in init()
1664 _gfxDarken->drawMasked(i, j); in drawDeliveries()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hdb/
H A Dwindow.h346 Picture *_gfxInfobar, *_gfxDarken; variable
H A Dwindow.cpp110 _gfxDarken = nullptr; in Window()
173 delete _gfxDarken; in ~Window()
237 _gfxDarken = g_hdb->_gfx->loadPic(SCREEN_DARKEN); in init()
1663 _gfxDarken->drawMasked(i, j); in drawDeliveries()