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Searched refs:_gridConvertTable (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sky/
H A Dgrid.cpp33 int8 Grid::_gridConvertTable[] = { member in Sky::Grid
195 assert((_gridConvertTable[cpt->screen] >= 0) && (_gridConvertTable[cpt->screen] < TOT_NO_GRIDS)); in getGridValues()
196 *resGrid = (uint8)_gridConvertTable[cpt->screen]; in getGridValues()
255 if ((_gridConvertTable[pScreen] >= 0) && (_gridConvertTable[pScreen] < TOT_NO_GRIDS)) { in giveGrid()
256 return _gameGrids[_gridConvertTable[pScreen]]; in giveGrid()
H A Dgrid.h60 static int8 _gridConvertTable[]; variable
/dports/games/scummvm/scummvm-2.5.1/engines/sky/
H A Dgrid.cpp33 int8 Grid::_gridConvertTable[] = { member in Sky::Grid
195 assert((_gridConvertTable[cpt->screen] >= 0) && (_gridConvertTable[cpt->screen] < TOT_NO_GRIDS)); in getGridValues()
196 *resGrid = (uint8)_gridConvertTable[cpt->screen]; in getGridValues()
255 if ((_gridConvertTable[pScreen] >= 0) && (_gridConvertTable[pScreen] < TOT_NO_GRIDS)) { in giveGrid()
256 return _gameGrids[_gridConvertTable[pScreen]]; in giveGrid()
H A Dgrid.h60 static int8 _gridConvertTable[]; variable