Searched refs:_ingameSoundListSize (Results 1 – 11 of 11) sorted by relevance
308 const char *const *tmpSndList = _staticres->loadStrings(kLoLIngameSfxFiles, _ingameSoundListSize); in initStaticResource()310 _ingameSoundList = new char*[_ingameSoundListSize]; in initStaticResource()311 for (int i = 0; i < _ingameSoundListSize; i++) { in initStaticResource()
979 _ingameSoundList = _staticres->loadStrings(k2IngameSfxFiles, _ingameSoundListSize); in initStaticResource()
308 const char *const *tmpSndList = _staticres->loadStrings(kLoLIngameSfxFiles, _ingameSoundListSize); in initStaticResource()310 _ingameSoundList.reserve(_ingameSoundListSize); in initStaticResource()311 for (int i = 0; i < _ingameSoundListSize; i++) in initStaticResource()
987 _ingameSoundList = _staticres->loadStrings(k2IngameSfxFiles, _ingameSoundListSize); in initStaticResource()
644 int _ingameSoundListSize; variable
462 int _ingameSoundListSize; variable
165 _ingameSoundListSize = 0; in LoLEngine()328 for (int i = 0; i < _ingameSoundListSize; i++) in ~LoLEngine()
643 int _ingameSoundListSize; variable
468 int _ingameSoundListSize; variable
167 _ingameSoundListSize = 0; in LoLEngine()
1846 assert(t < _ingameSoundListSize); in olol_assignCustomSfx()