/dports/games/openxcom/OpenXcom-1.0/src/Ruleset/ |
H A D | Unit.cpp | 29 …_value(0), _deathSound(0), _aggroSound(-1), _moveSound(-1), _intelligence(0), _aggression(0), _ene… in Unit() 58 _intelligence = node["intelligence"].as<int>(_intelligence); in load() 194 return _intelligence; in getIntelligence()
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H A D | Unit.h | 60 int _intelligence, _aggression, _energyRecovery; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/core/ |
H A D | party.cpp | 134 uint damage = _game->getRandomNumber(1, _character->_intelligence); in getMagicDamage() 155 return ((255 - _character->_intelligence) * _type * _type) / 256 + 5; in getBuyCost() 159 return ((_character->_intelligence + 40) * _type * _type) / 256 + 1; in getSellCost() 173 return (200 - _character->_intelligence) / 4 * _type; in getBuyCost()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/u1gfx/ |
H A D | view_char_gen.cpp | 68 _attributes[5] = &_character->_intelligence; in setMode() 78 _character->_intelligence = 10; in setMode() 146 _character->_charisma, _character->_wisdom, _character->_intelligence), in drawAttributes() 227 _character->_intelligence += 5; in setRace() 263 _character->_intelligence += 10; in setClass()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/core/ |
H A D | character.h | 154 uint _intelligence; variable 169 Character() : _strength(0), _agility(0), _stamina(0), _charisma(0), _wisdom(0), _intelligence(0), in Character()
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H A D | character.cpp | 49 s.syncAsUint16LE(_intelligence); in synchronize()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/ |
H A D | actor.h | 58 return _intelligence; in getInt() 61 _intelligence = intl; in setInt() 421 int16 _intelligence; variable
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H A D | main_actor.cpp | 635 if (_intelligence == 25) return; //!! constant in accumulateInt() 639 _intelligence++; in accumulateInt()
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H A D | actor.cpp | 70 Actor::Actor() : _strength(0), _dexterity(0), _intelligence(0), in DEFINE_RUNTIME_CLASSTYPE_CODE() 2000 << ", dex: " << _dexterity << ", int: " << _intelligence in dumpInfo() 2032 ws->writeUint16LE(_intelligence); in saveData() 2069 _intelligence = static_cast<int16>(rs->readUint16LE()); in loadData()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor.h | 59 int _intelligence; variable 218 int getIntelligence() const { return _intelligence; } in getIntelligence()
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H A D | actor.cpp | 112 _intelligence = 50; in setup() 1021 _intelligence = CLIP(intelligence, 0, 100); in setIntelligence() 1049 _intelligence = CLIP(_intelligence + change, 0, 100); in modifyIntelligence() 1403 f.writeInt(_intelligence); in save() 1483 _intelligence = f.readInt(); in load()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor.h | 59 int _intelligence; variable 221 int getIntelligence() const { return _intelligence; } in getIntelligence()
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H A D | actor.cpp | 115 _intelligence = 50; in setup() 1168 _intelligence = CLIP(intelligence, 0, 100); in setIntelligence() 1196 _intelligence = CLIP(_intelligence + change, 0, 100); in modifyIntelligence() 1701 f.writeInt(_intelligence); in save() 1781 _intelligence = f.readInt(); in load()
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/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | AlienBAIState.h | 46 int _AIMode, _intelligence, _closestDist; variable
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H A D | AlienBAIState.cpp | 59 _intelligence = _unit->getIntelligence(); in AlienBAIState() 268 || (_aggroTarget && _aggroTarget->getTurnsSinceSpotted() > _intelligence)) in think() 1528 ((*i)->getFaction() == FACTION_PLAYER && (*i)->getTurnsSinceSpotted() > _intelligence)) in explosiveEfficacy() 1921 _intelligence < unit->getTurnsSinceSpotted() || in validTarget()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/widgets/ |
H A D | dungeon_monster.cpp | 165 c._intelligence = (c._intelligence / 2) + 5; in attackParty()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/u1dialogs/ |
H A D | grocery.cpp | 39 _costPerPack = 5 - c._intelligence / 20; in BEGIN_MESSAGE_MAP()
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H A D | transports.cpp | 123 return (200 - c._intelligence) / 5 * transportIndex * transportIndex; in getBuyCost()
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H A D | stats.cpp | 82 …[7] = { c._hitPoints,c._strength, c._agility, c._stamina, c._charisma,c._wisdom, c._intelligence }; in load()
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/dports/games/openxcom/OpenXcom-1.0/src/Savegame/ |
H A D | BattleUnit.h | 106 int _intelligence, _aggression; variable
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H A D | BattleUnit.cpp | 69 _intelligence = 2; in BattleUnit() 140 _intelligence = unit->getIntelligence(); in BattleUnit() 2241 return _intelligence; in getIntelligence()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/maps/ |
H A D | map_city_castle.cpp | 316 …trList[6] = { &c._strength, &c._agility, &c._stamina, &c._charisma, &c._wisdom, &c._intelligence }; in dropCoins()
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