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Searched refs:_intelligence (Results 1 – 22 of 22) sorted by relevance

/dports/games/openxcom/OpenXcom-1.0/src/Ruleset/
H A DUnit.cpp29 …_value(0), _deathSound(0), _aggroSound(-1), _moveSound(-1), _intelligence(0), _aggression(0), _ene… in Unit()
58 _intelligence = node["intelligence"].as<int>(_intelligence); in load()
194 return _intelligence; in getIntelligence()
H A DUnit.h60 int _intelligence, _aggression, _energyRecovery; variable
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/core/
H A Dparty.cpp134 uint damage = _game->getRandomNumber(1, _character->_intelligence); in getMagicDamage()
155 return ((255 - _character->_intelligence) * _type * _type) / 256 + 5; in getBuyCost()
159 return ((_character->_intelligence + 40) * _type * _type) / 256 + 1; in getSellCost()
173 return (200 - _character->_intelligence) / 4 * _type; in getBuyCost()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/u1gfx/
H A Dview_char_gen.cpp68 _attributes[5] = &_character->_intelligence; in setMode()
78 _character->_intelligence = 10; in setMode()
146 _character->_charisma, _character->_wisdom, _character->_intelligence), in drawAttributes()
227 _character->_intelligence += 5; in setRace()
263 _character->_intelligence += 10; in setClass()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/core/
H A Dcharacter.h154 uint _intelligence; variable
169 Character() : _strength(0), _agility(0), _stamina(0), _charisma(0), _wisdom(0), _intelligence(0), in Character()
H A Dcharacter.cpp49 s.syncAsUint16LE(_intelligence); in synchronize()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Dactor.h58 return _intelligence; in getInt()
61 _intelligence = intl; in setInt()
421 int16 _intelligence; variable
H A Dmain_actor.cpp635 if (_intelligence == 25) return; //!! constant in accumulateInt()
639 _intelligence++; in accumulateInt()
H A Dactor.cpp70 Actor::Actor() : _strength(0), _dexterity(0), _intelligence(0), in DEFINE_RUNTIME_CLASSTYPE_CODE()
2000 << ", dex: " << _dexterity << ", int: " << _intelligence in dumpInfo()
2032 ws->writeUint16LE(_intelligence); in saveData()
2069 _intelligence = static_cast<int16>(rs->readUint16LE()); in loadData()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.h59 int _intelligence; variable
218 int getIntelligence() const { return _intelligence; } in getIntelligence()
H A Dactor.cpp112 _intelligence = 50; in setup()
1021 _intelligence = CLIP(intelligence, 0, 100); in setIntelligence()
1049 _intelligence = CLIP(_intelligence + change, 0, 100); in modifyIntelligence()
1403 f.writeInt(_intelligence); in save()
1483 _intelligence = f.readInt(); in load()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.h59 int _intelligence; variable
221 int getIntelligence() const { return _intelligence; } in getIntelligence()
H A Dactor.cpp115 _intelligence = 50; in setup()
1168 _intelligence = CLIP(intelligence, 0, 100); in setIntelligence()
1196 _intelligence = CLIP(_intelligence + change, 0, 100); in modifyIntelligence()
1701 f.writeInt(_intelligence); in save()
1781 _intelligence = f.readInt(); in load()
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DAlienBAIState.h46 int _AIMode, _intelligence, _closestDist; variable
H A DAlienBAIState.cpp59 _intelligence = _unit->getIntelligence(); in AlienBAIState()
268 || (_aggroTarget && _aggroTarget->getTurnsSinceSpotted() > _intelligence)) in think()
1528 ((*i)->getFaction() == FACTION_PLAYER && (*i)->getTurnsSinceSpotted() > _intelligence)) in explosiveEfficacy()
1921 _intelligence < unit->getTurnsSinceSpotted() || in validTarget()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/widgets/
H A Ddungeon_monster.cpp165 c._intelligence = (c._intelligence / 2) + 5; in attackParty()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/u1dialogs/
H A Dgrocery.cpp39 _costPerPack = 5 - c._intelligence / 20; in BEGIN_MESSAGE_MAP()
H A Dtransports.cpp123 return (200 - c._intelligence) / 5 * transportIndex * transportIndex; in getBuyCost()
H A Dstats.cpp82 …[7] = { c._hitPoints,c._strength, c._agility, c._stamina, c._charisma,c._wisdom, c._intelligence }; in load()
/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DBattleUnit.h106 int _intelligence, _aggression; variable
H A DBattleUnit.cpp69 _intelligence = 2; in BattleUnit()
140 _intelligence = unit->getIntelligence(); in BattleUnit()
2241 return _intelligence; in getIntelligence()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/maps/
H A Dmap_city_castle.cpp316 …trList[6] = { &c._strength, &c._agility, &c._stamina, &c._charisma, &c._wisdom, &c._intelligence }; in dropCoins()