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Searched refs:_invItemPerLine (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hdb/
H A Dwindow.cpp41 _invItemPerLine = 5; in Window()
65 _invItemPerLine = 3; in Window()
1134 if (drawX >= baseX + (_invItemSpace * _invItemPerLine)) { in drawInventory()
1199 if (drawX >= baseX + (_invItemSpaceX * _invItemPerLine)) { in drawInventory()
1234 drawX = baseX + (_invWinInfo.selection % _invItemPerLine) * _invItemSpaceX; in drawInventory()
1235 drawY = _invWinInfo.y + (_invWinInfo.selection / _invItemPerLine) * _invItemSpaceY; in drawInventory()
1252 if (yc * _invItemPerLine + xc > g_hdb->_ai->getInvAmount()) in checkInvSelect()
1255 _invWinInfo.selection = yc * _invItemPerLine + xc; in checkInvSelect()
H A Dwindow.h287 int _invItemPerLine; variable
/dports/games/scummvm/scummvm-2.5.1/engines/hdb/
H A Dwindow.cpp41 _invItemPerLine = 5; in Window()
65 _invItemPerLine = 3; in Window()
1135 if (drawX >= baseX + (_invItemSpace * _invItemPerLine)) { in drawInventory()
1200 if (drawX >= baseX + (_invItemSpaceX * _invItemPerLine)) { in drawInventory()
1235 drawX = baseX + (_invWinInfo.selection % _invItemPerLine) * _invItemSpaceX; in drawInventory()
1236 drawY = _invWinInfo.y + (_invWinInfo.selection / _invItemPerLine) * _invItemSpaceY; in drawInventory()
1253 if (yc * _invItemPerLine + xc > g_hdb->_ai->getInvAmount()) in checkInvSelect()
1256 _invWinInfo.selection = yc * _invItemPerLine + xc; in checkInvSelect()
H A Dwindow.h287 int _invItemPerLine; variable