Searched refs:_inventory_leg_armor (Results 1 – 2 of 2) sorted by relevance
425 { return &_inventory_leg_armor; } in GetInventoryLegArmor()514 std::vector<GlobalArmor*> _inventory_leg_armor; variable
210 _inventory_leg_armor.clear(); in ClearAllData()349 _inventory_leg_armor.push_back(new_obj); in AddToInventory()413 _inventory_leg_armor.push_back(new_obj); in AddToInventory()461 if (_RemoveFromInventory(obj_id, _inventory_leg_armor) == false) in RemoveFromInventory()513 return_object = _RetrieveFromInventory(obj_id, _inventory_leg_armor, all_counts); in RetrieveFromInventory()671 _SaveInventory(file, "leg_armor", _inventory_leg_armor); in SaveGame()