Searched refs:_inventory_weapons (Results 1 – 4 of 4) sorted by relevance
81 _inventory_weapons.clear(); in ClearAllData()131 _inventory_weapons.push_back(new_wpn); in AddToInventory()198 _inventory_weapons.push_back(new_obj); in AddToInventory()257 if(_RemoveFromInventory(obj_id, _inventory_weapons) == false) in RemoveFromInventory()293 return_object = _GetFromInventory(obj_id, _inventory_weapons); in GetGlobalObject()361 _SaveInventory(file, "weapons", _inventory_weapons); in SaveInventory()
123 return _inventory_weapons; in GetInventoryWeapons()181 std::vector<std::shared_ptr<GlobalWeapon>> _inventory_weapons; variable
413 { return &_inventory_weapons; } in GetInventoryWeapons()510 std::vector<GlobalWeapon*> _inventory_weapons; variable
206 _inventory_weapons.clear(); in ClearAllData()329 _inventory_weapons.push_back(new_obj); in AddToInventory()393 _inventory_weapons.push_back(new_obj); in AddToInventory()445 if (_RemoveFromInventory(obj_id, _inventory_weapons) == false) in RemoveFromInventory()493 return_object = _RetrieveFromInventory(obj_id, _inventory_weapons, all_counts); in RetrieveFromInventory()667 _SaveInventory(file, "weapons", _inventory_weapons); in SaveGame()