Searched refs:_isImmuneToObstacles (Results 1 – 4 of 4) sorted by relevance
81 bool _isImmuneToObstacles; variable181 bool isImmuneToObstacles() const { return _isImmuneToObstacles; } in isImmuneToObstacles()
91 _isImmuneToObstacles = false; in setup()733 … kSceneObjectOffsetActors, _position.x, _position.z, false, false) == 1 && !_isImmuneToObstacles) { in tick()1037 _isImmuneToObstacles = isImmune; in setImmunityToObstacles()1425 f.writeBool(_isImmuneToObstacles); in save()1505 _isImmuneToObstacles = f.readBool(); in load()
81 bool _isImmuneToObstacles; variable184 bool isImmuneToObstacles() const { return _isImmuneToObstacles; } in isImmuneToObstacles()
92 _isImmuneToObstacles = false; in setup()826 … kSceneObjectOffsetActors, _position.x, _position.z, false, false) == 1 && !_isImmuneToObstacles) { in tick()1184 _isImmuneToObstacles = isImmune; in setImmunityToObstacles()1723 f.writeBool(_isImmuneToObstacles); in save()1803 _isImmuneToObstacles = f.readBool(); in load()