Home
last modified time | relevance | path

Searched refs:_isImmuneToObstacles (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.h81 bool _isImmuneToObstacles; variable
181 bool isImmuneToObstacles() const { return _isImmuneToObstacles; } in isImmuneToObstacles()
H A Dactor.cpp91 _isImmuneToObstacles = false; in setup()
733 … kSceneObjectOffsetActors, _position.x, _position.z, false, false) == 1 && !_isImmuneToObstacles) { in tick()
1037 _isImmuneToObstacles = isImmune; in setImmunityToObstacles()
1425 f.writeBool(_isImmuneToObstacles); in save()
1505 _isImmuneToObstacles = f.readBool(); in load()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.h81 bool _isImmuneToObstacles; variable
184 bool isImmuneToObstacles() const { return _isImmuneToObstacles; } in isImmuneToObstacles()
H A Dactor.cpp92 _isImmuneToObstacles = false; in setup()
826 … kSceneObjectOffsetActors, _position.x, _position.z, false, false) == 1 && !_isImmuneToObstacles) { in tick()
1184 _isImmuneToObstacles = isImmune; in setImmunityToObstacles()
1723 f.writeBool(_isImmuneToObstacles); in save()
1803 _isImmuneToObstacles = f.readBool(); in load()