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Searched refs:_isPoliceMazeEnemy (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Ditem.h61 bool _isPoliceMazeEnemy; variable
86 bool isPoliceMazeEnemy() const { return _isPoliceMazeEnemy; } in isPoliceMazeEnemy()
87 void setPoliceMazeEnemy(bool val) { _isPoliceMazeEnemy = val; } in setPoliceMazeEnemy()
H A Ditem.cpp55 _isPoliceMazeEnemy = false; in Item()
156 _isPoliceMazeEnemy = isPoliceMazeEnemyFlag; in setup()
200 f.writeBool(_isPoliceMazeEnemy); in save()
222 _isPoliceMazeEnemy = f.readBool(); in load()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Ditem.h61 bool _isPoliceMazeEnemy; variable
86 bool isPoliceMazeEnemy() const { return _isPoliceMazeEnemy; } in isPoliceMazeEnemy()
87 void setPoliceMazeEnemy(bool val) { _isPoliceMazeEnemy = val; } in setPoliceMazeEnemy()
H A Ditem.cpp55 _isPoliceMazeEnemy = false; in Item()
156 _isPoliceMazeEnemy = isPoliceMazeEnemyFlag; in setup()
200 f.writeBool(_isPoliceMazeEnemy); in save()
222 _isPoliceMazeEnemy = f.readBool(); in load()