Searched refs:_isRetired (Results 1 – 4 of 4) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor.cpp | 93 _isRetired = false; in setup() 831 setAtXYZ(_position, _facing, true, _isMoving, _isRetired); in tick() 859 setAtXYZ(pos, facing, true, _isMoving, _isRetired); in tick() 906 if (_id != kActorMcCoy && !_isRetired && _inCombat) { in tickCombat() 1012 if (retired || _isRetired) { in setBoundingBox() 1216 _isRetired = retired; in retire() 1219 if (_id == kActorMcCoy && _isRetired) { in retire() 1223 if (_isRetired) { in retire() 1274 if (i != _id && otherActor->_setId == _setId && !otherActor->_isRetired) { in combatModeOn() 1722 f.writeBool(_isRetired); in save() [all …]
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H A D | actor.h | 83 bool _isRetired; variable 181 bool isRetired() const { return _isRetired; } in isRetired()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor.cpp | 92 _isRetired = false; in setup() 738 setAtXYZ(_position, _facing, true, _isMoving, _isRetired); in tick() 769 if (_id != kActorMcCoy && !_isRetired && _inCombat) { in tickCombat() 1069 _isRetired = retired; in retire() 1072 if (_id == kActorMcCoy && _isRetired) { in retire() 1076 if (_isRetired) { in retire() 1127 if (i != _id && otherActor->_setId == _setId && !otherActor->_isRetired) { in combatModeOn() 1142 if (i != _id && otherActor->_setId == _setId && !otherActor->_isRetired) { in combatModeOff() 1424 f.writeBool(_isRetired); in save() 1504 _isRetired = f.readBool(); in load()
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H A D | actor.h | 83 bool _isRetired; variable 178 bool isRetired() const { return _isRetired; } in isRetired()
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