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Searched refs:_isRetired (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.cpp93 _isRetired = false; in setup()
831 setAtXYZ(_position, _facing, true, _isMoving, _isRetired); in tick()
859 setAtXYZ(pos, facing, true, _isMoving, _isRetired); in tick()
906 if (_id != kActorMcCoy && !_isRetired && _inCombat) { in tickCombat()
1012 if (retired || _isRetired) { in setBoundingBox()
1216 _isRetired = retired; in retire()
1219 if (_id == kActorMcCoy && _isRetired) { in retire()
1223 if (_isRetired) { in retire()
1274 if (i != _id && otherActor->_setId == _setId && !otherActor->_isRetired) { in combatModeOn()
1722 f.writeBool(_isRetired); in save()
[all …]
H A Dactor.h83 bool _isRetired; variable
181 bool isRetired() const { return _isRetired; } in isRetired()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.cpp92 _isRetired = false; in setup()
738 setAtXYZ(_position, _facing, true, _isMoving, _isRetired); in tick()
769 if (_id != kActorMcCoy && !_isRetired && _inCombat) { in tickCombat()
1069 _isRetired = retired; in retire()
1072 if (_id == kActorMcCoy && _isRetired) { in retire()
1076 if (_isRetired) { in retire()
1127 if (i != _id && otherActor->_setId == _setId && !otherActor->_isRetired) { in combatModeOn()
1142 if (i != _id && otherActor->_setId == _setId && !otherActor->_isRetired) { in combatModeOff()
1424 f.writeBool(_isRetired); in save()
1504 _isRetired = f.readBool(); in load()
H A Dactor.h83 bool _isRetired; variable
178 bool isRetired() const { return _isRetired; } in isRetired()