Searched refs:_isSpinning (Results 1 – 16 of 16) sorted by relevance
52 _isSpinning = false; in Item()102 if (_isSpinning) { in tick()116 _isSpinning = false; in tick()122 _isSpinning = false; in tick()125 _isSpinning = false; in tick()165 _isSpinning = true; in spinInWorld()196 f.writeBool(_isSpinning); in save()218 _isSpinning = f.readBool(); in load()
58 bool _isSpinning; variable80 bool isSpinning() const { return _isSpinning; } in isSpinning()
77 _isSpinning = false; in initialize()121 _isSpinning = true; in start()134 _isSpinning = false; in stop()208 return _isSpinning; in isSpinning()
118 bool _isSpinning; variable
70 _isSpinning = false; in initialize()114 _isSpinning = true; in start()128 _isSpinning = false; in stop()199 return _isSpinning; in isSpinning()
113 bool _isSpinning; variable
77 _isSpinning = false; in initialize()121 _isSpinning = true; in start()135 _isSpinning = false; in stop()206 return _isSpinning; in isSpinning()
121 bool _isSpinning; variable
55 self._isSpinning = False93 self._isSpinning = True104 self._isSpinning = False159 return self._isSpinning
125 self._isSpinning = False176 if self._isSpinning is False:268 if not self._isSpinning:375 self._isSpinning = True382 self._isSpinning = False