Home
last modified time | relevance | path

Searched refs:_isVisible (Results 1 – 25 of 116) sorted by relevance

12345

/dports/www/sahi/sahi/userdata/scripts/demo/
H A Dis_visible.sah2 _assertTrue(_isVisible(_spandiv("using display")));
5 _assertFalse(_isVisible(_spandiv("using display")));
7 _assertTrue(_isVisible(_spandiv("using display")));
10 _assertFalse(_isVisible(_spandiv("using display")));
12 _assertTrue(_isVisible(_spandiv("using display")));
14 _assertTrue(_isVisible(_spandiv("using visibility")));
16 _assertFalse(_isVisible(_spandiv("using visibility")));
18 _assertTrue(_isVisible(_spandiv("using visibility")));
20 _assertFalse(_isVisible(_byId("nestedBlockInNone")));
21 _assertFalse(_isVisible(_byId("absoluteNestedBlockInNone")));
H A Dstrict_visible.sah6 _assert(!_isVisible(_textbox("q[1]")));
17 _assert(!_isVisible(_textbox("q[1]")));
24 _assert(!_isVisible(_div("blue[1]")));
35 _assert(!_isVisible(_div("blue[1]")));
H A Dgoogle_search_dd.sah8 _assert(_isVisible(_div("sahi download")));
15 _assert(_isVisible(_div("sahi download")));
23 _assert(_isVisible(_div("sahi download")));
31 _assert(_isVisible(_div("sahi download")));
H A Dextjs1.sah15 _assert(_isVisible(_heading3("post-title[1]")));
20 _assert(_isVisible(_span("x-tab-strip-text [1]")));
H A Dzk_speed.sah4 _assert(_isVisible(_span("Item Specifics")));
12 _assert(_isVisible(_textbox(1)));
H A Dspandiv.sah10 _assert(_isVisible(_span("span with nbsp space")));
17 _assert(_isVisible(_span("span with br")));
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dsubtitles.cpp286 if (_isVisible) { in show()
290 _isVisible = true; in show()
303 if (!_isVisible) { in hide()
307 _isVisible = false; in hide()
316 return !_isSystemActive || _isVisible; in isVisible()
333 if (!_isVisible) { // keep it as a separate if in tickOuttakes()
348 if (_isVisible && !_forceShowWhenNoSpeech && !_vm->_audioSpeech->isPlaying()) { in tick()
352 if (!_isVisible) { // keep it as a separate if in tick()
363 if (!_isSystemActive || !_isVisible || _currentText.empty()) { in draw()
398 _isVisible = false; in clear()
H A Ddialogue_menu.cpp78 if (_isVisible) { in showAt()
82 _isVisible = true; in showAt()
93 if (!_isVisible) { in hide()
97 _isVisible = false; in hide()
205 if (!_isVisible || _listSize == 0) { in queryInput()
304 return _isVisible; in isVisible()
312 if (!_isVisible || _listSize == 0) { in tick()
323 if (!_isVisible || _listSize == 0) { in draw()
434 f.writeBool(_isVisible); in save()
458 _isVisible = f.readBool(); in load()
[all …]
H A Ditem.cpp54 _isVisible = true; in Item()
83 if (!_isVisible) { in tick()
155 _isVisible = isVisibleFlag; in setup()
174 return _isVisible in isUnderMouse()
199 f.writeBool(_isVisible); in save()
221 _isVisible = f.readBool(); in load()
H A Ditem.h60 bool _isVisible; variable
83 bool isVisible() const { return _isVisible; } in isVisible()
84 void setVisible(bool val) { _isVisible = val; } in setVisible()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dsubtitles.cpp297 if (_isVisible) { in show()
301 _isVisible = true; in show()
314 if (!_isVisible) { in hide()
318 _isVisible = false; in hide()
327 return !_isSystemActive || _isVisible; in isVisible()
344 if (!_isVisible) { // keep it as a separate if in tickOuttakes()
359 if (_isVisible && !_forceShowWhenNoSpeech && !_vm->_audioSpeech->isPlaying()) { in tick()
363 if (!_isVisible) { // keep it as a separate if in tick()
374 if (!_isSystemActive || !_isVisible || _currentText.empty()) { in draw()
409 _isVisible = false; in clear()
H A Ddialogue_menu.cpp78 if (_isVisible) { in showAt()
82 _isVisible = true; in showAt()
93 if (!_isVisible) { in hide()
97 _isVisible = false; in hide()
205 if (!_isVisible || _listSize == 0) { in queryInput()
304 return _isVisible; in isVisible()
312 if (!_isVisible || _listSize == 0) { in tick()
323 if (!_isVisible || _listSize == 0) { in draw()
434 f.writeBool(_isVisible); in save()
458 _isVisible = f.readBool(); in load()
[all …]
H A Ditem.cpp54 _isVisible = true; in Item()
83 if (!_isVisible) { in tick()
155 _isVisible = isVisibleFlag; in setup()
174 return _isVisible in isUnderMouse()
199 f.writeBool(_isVisible); in save()
221 _isVisible = f.readBool(); in load()
H A Ditem.h60 bool _isVisible; variable
83 bool isVisible() const { return _isVisible; } in isVisible()
84 void setVisible(bool val) { _isVisible = val; } in setVisible()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/
H A Dui_dropdown.cpp64 _isVisible = false; in UIDropDown()
117 _isVisible = false; in deactivate()
124 if (!_isVisible) { in draw()
175 _isVisible = true; in show()
179 _isVisible = false; in hide()
183 return _isVisible; in isVisible()
210 if (!_isVisible) { in handleMouseMove()
232 if (!_isVisible) { in handleMouseDown()
250 if (!_isVisible) { in handleMouseScroll()
260 if (!_isVisible) { in handleMouseUp()
H A Dui_input_box.cpp41 _isVisible = true; in UIInputBox()
53 if (!_isVisible) { in draw()
81 _isVisible = true; in show()
86 _isVisible = false; in hide()
91 if (_isVisible) { in handleKeyDown()
H A Dui_image_picker.cpp213 _isVisible = true; in activate()
226 _isVisible = false; in deactivate()
232 if (!_isVisible) { in draw()
265 if (!_isVisible) { in drawTooltip()
316 if (!_isVisible || ignore) { in handleMouseAction()
394 _isVisible = false; in reset()
H A Dui_scroll_box.cpp111 _isVisible = false; in UIScrollBox()
173 _isVisible = true; in show()
179 _isVisible = false; in hide()
183 return _isVisible; in isVisible()
251 if (!_isVisible) { in handleMouseMove()
345 if (!_isVisible) { in handleMouseDown()
398 if (_isVisible) { in handleMouseUp()
447 if (!_isVisible) { in draw()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/
H A Dui_input_box.cpp41 _isVisible = true; in UIInputBox()
53 if (!_isVisible) { in draw()
81 _isVisible = true; in show()
86 _isVisible = false; in hide()
91 if (_isVisible) { in handleKeyDown()
H A Dui_image_picker.cpp171 _isVisible = true; in activate()
184 _isVisible = false; in deactivate()
190 if (!_isVisible) { in draw()
223 if (!_isVisible) { in drawTooltip()
274 if (!_isVisible || ignore) { in handleMouseAction()
352 _isVisible = false; in reset()
/dports/audio/muse-sequencer/muse-4.0.0/src/muse/
H A Dtrack.h417 static bool _isVisible;
549 static bool visible() { return _isVisible; } in visible()
854 static bool _isVisible; variable
886 static bool visible() { return _isVisible; } in visible()
902 static bool _isVisible; variable
943 static bool visible() { return _isVisible; } in visible()
952 static bool _isVisible; variable
963 static bool visible() { return _isVisible; } in visible()
972 static bool _isVisible; variable
993 static bool visible() { return _isVisible; } in visible()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/macgui/
H A Dmacmenu.h81 bool isVisible() { return _isVisible; } in isVisible()
82 void setVisible(bool visible) { _isVisible = visible; _contentIsDirty = true; } in setVisible()
109 bool _isVisible; variable
/dports/games/scummvm/scummvm-2.5.1/engines/nancy/
H A Drenderobject.cpp33 _isVisible(true), in RenderObject()
39 _isVisible(true), in RenderObject()
71 _isVisible = visible; in setVisible()
/dports/graphics/pfstools/pfstools-2.1.0/src/pfsglview/
H A Dmodule.cpp148 void Module::setVisible(bool _isVisible) { in setVisible() argument
150 isVisible = _isVisible; in setVisible()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/gui/
H A Dui_button.cpp37 , _isVisible( true ) in ButtonBase()
62 std::swap( _isVisible, button._isVisible ); in _swap()
89 return _isVisible; in isVisible()
94 return !_isVisible; in isHidden()
128 _isVisible = true; in show()
134 _isVisible = false; in hide()

12345