/dports/www/sahi/sahi/userdata/scripts/demo/ |
H A D | is_visible.sah | 2 _assertTrue(_isVisible(_spandiv("using display"))); 5 _assertFalse(_isVisible(_spandiv("using display"))); 7 _assertTrue(_isVisible(_spandiv("using display"))); 10 _assertFalse(_isVisible(_spandiv("using display"))); 12 _assertTrue(_isVisible(_spandiv("using display"))); 14 _assertTrue(_isVisible(_spandiv("using visibility"))); 16 _assertFalse(_isVisible(_spandiv("using visibility"))); 18 _assertTrue(_isVisible(_spandiv("using visibility"))); 20 _assertFalse(_isVisible(_byId("nestedBlockInNone"))); 21 _assertFalse(_isVisible(_byId("absoluteNestedBlockInNone")));
|
H A D | strict_visible.sah | 6 _assert(!_isVisible(_textbox("q[1]"))); 17 _assert(!_isVisible(_textbox("q[1]"))); 24 _assert(!_isVisible(_div("blue[1]"))); 35 _assert(!_isVisible(_div("blue[1]")));
|
H A D | google_search_dd.sah | 8 _assert(_isVisible(_div("sahi download"))); 15 _assert(_isVisible(_div("sahi download"))); 23 _assert(_isVisible(_div("sahi download"))); 31 _assert(_isVisible(_div("sahi download")));
|
H A D | extjs1.sah | 15 _assert(_isVisible(_heading3("post-title[1]"))); 20 _assert(_isVisible(_span("x-tab-strip-text [1]")));
|
H A D | zk_speed.sah | 4 _assert(_isVisible(_span("Item Specifics"))); 12 _assert(_isVisible(_textbox(1)));
|
H A D | spandiv.sah | 10 _assert(_isVisible(_span("span with nbsp space"))); 17 _assert(_isVisible(_span("span with br")));
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | subtitles.cpp | 286 if (_isVisible) { in show() 290 _isVisible = true; in show() 303 if (!_isVisible) { in hide() 307 _isVisible = false; in hide() 316 return !_isSystemActive || _isVisible; in isVisible() 333 if (!_isVisible) { // keep it as a separate if in tickOuttakes() 348 if (_isVisible && !_forceShowWhenNoSpeech && !_vm->_audioSpeech->isPlaying()) { in tick() 352 if (!_isVisible) { // keep it as a separate if in tick() 363 if (!_isSystemActive || !_isVisible || _currentText.empty()) { in draw() 398 _isVisible = false; in clear()
|
H A D | dialogue_menu.cpp | 78 if (_isVisible) { in showAt() 82 _isVisible = true; in showAt() 93 if (!_isVisible) { in hide() 97 _isVisible = false; in hide() 205 if (!_isVisible || _listSize == 0) { in queryInput() 304 return _isVisible; in isVisible() 312 if (!_isVisible || _listSize == 0) { in tick() 323 if (!_isVisible || _listSize == 0) { in draw() 434 f.writeBool(_isVisible); in save() 458 _isVisible = f.readBool(); in load() [all …]
|
H A D | item.cpp | 54 _isVisible = true; in Item() 83 if (!_isVisible) { in tick() 155 _isVisible = isVisibleFlag; in setup() 174 return _isVisible in isUnderMouse() 199 f.writeBool(_isVisible); in save() 221 _isVisible = f.readBool(); in load()
|
H A D | item.h | 60 bool _isVisible; variable 83 bool isVisible() const { return _isVisible; } in isVisible() 84 void setVisible(bool val) { _isVisible = val; } in setVisible()
|
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | subtitles.cpp | 297 if (_isVisible) { in show() 301 _isVisible = true; in show() 314 if (!_isVisible) { in hide() 318 _isVisible = false; in hide() 327 return !_isSystemActive || _isVisible; in isVisible() 344 if (!_isVisible) { // keep it as a separate if in tickOuttakes() 359 if (_isVisible && !_forceShowWhenNoSpeech && !_vm->_audioSpeech->isPlaying()) { in tick() 363 if (!_isVisible) { // keep it as a separate if in tick() 374 if (!_isSystemActive || !_isVisible || _currentText.empty()) { in draw() 409 _isVisible = false; in clear()
|
H A D | dialogue_menu.cpp | 78 if (_isVisible) { in showAt() 82 _isVisible = true; in showAt() 93 if (!_isVisible) { in hide() 97 _isVisible = false; in hide() 205 if (!_isVisible || _listSize == 0) { in queryInput() 304 return _isVisible; in isVisible() 312 if (!_isVisible || _listSize == 0) { in tick() 323 if (!_isVisible || _listSize == 0) { in draw() 434 f.writeBool(_isVisible); in save() 458 _isVisible = f.readBool(); in load() [all …]
|
H A D | item.cpp | 54 _isVisible = true; in Item() 83 if (!_isVisible) { in tick() 155 _isVisible = isVisibleFlag; in setup() 174 return _isVisible in isUnderMouse() 199 f.writeBool(_isVisible); in save() 221 _isVisible = f.readBool(); in load()
|
H A D | item.h | 60 bool _isVisible; variable 83 bool isVisible() const { return _isVisible; } in isVisible() 84 void setVisible(bool val) { _isVisible = val; } in setVisible()
|
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/ |
H A D | ui_dropdown.cpp | 64 _isVisible = false; in UIDropDown() 117 _isVisible = false; in deactivate() 124 if (!_isVisible) { in draw() 175 _isVisible = true; in show() 179 _isVisible = false; in hide() 183 return _isVisible; in isVisible() 210 if (!_isVisible) { in handleMouseMove() 232 if (!_isVisible) { in handleMouseDown() 250 if (!_isVisible) { in handleMouseScroll() 260 if (!_isVisible) { in handleMouseUp()
|
H A D | ui_input_box.cpp | 41 _isVisible = true; in UIInputBox() 53 if (!_isVisible) { in draw() 81 _isVisible = true; in show() 86 _isVisible = false; in hide() 91 if (_isVisible) { in handleKeyDown()
|
H A D | ui_image_picker.cpp | 213 _isVisible = true; in activate() 226 _isVisible = false; in deactivate() 232 if (!_isVisible) { in draw() 265 if (!_isVisible) { in drawTooltip() 316 if (!_isVisible || ignore) { in handleMouseAction() 394 _isVisible = false; in reset()
|
H A D | ui_scroll_box.cpp | 111 _isVisible = false; in UIScrollBox() 173 _isVisible = true; in show() 179 _isVisible = false; in hide() 183 return _isVisible; in isVisible() 251 if (!_isVisible) { in handleMouseMove() 345 if (!_isVisible) { in handleMouseDown() 398 if (_isVisible) { in handleMouseUp() 447 if (!_isVisible) { in draw()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/ |
H A D | ui_input_box.cpp | 41 _isVisible = true; in UIInputBox() 53 if (!_isVisible) { in draw() 81 _isVisible = true; in show() 86 _isVisible = false; in hide() 91 if (_isVisible) { in handleKeyDown()
|
H A D | ui_image_picker.cpp | 171 _isVisible = true; in activate() 184 _isVisible = false; in deactivate() 190 if (!_isVisible) { in draw() 223 if (!_isVisible) { in drawTooltip() 274 if (!_isVisible || ignore) { in handleMouseAction() 352 _isVisible = false; in reset()
|
/dports/audio/muse-sequencer/muse-4.0.0/src/muse/ |
H A D | track.h | 417 static bool _isVisible; 549 static bool visible() { return _isVisible; } in visible() 854 static bool _isVisible; variable 886 static bool visible() { return _isVisible; } in visible() 902 static bool _isVisible; variable 943 static bool visible() { return _isVisible; } in visible() 952 static bool _isVisible; variable 963 static bool visible() { return _isVisible; } in visible() 972 static bool _isVisible; variable 993 static bool visible() { return _isVisible; } in visible() [all …]
|
/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/macgui/ |
H A D | macmenu.h | 81 bool isVisible() { return _isVisible; } in isVisible() 82 void setVisible(bool visible) { _isVisible = visible; _contentIsDirty = true; } in setVisible() 109 bool _isVisible; variable
|
/dports/games/scummvm/scummvm-2.5.1/engines/nancy/ |
H A D | renderobject.cpp | 33 _isVisible(true), in RenderObject() 39 _isVisible(true), in RenderObject() 71 _isVisible = visible; in setVisible()
|
/dports/graphics/pfstools/pfstools-2.1.0/src/pfsglview/ |
H A D | module.cpp | 148 void Module::setVisible(bool _isVisible) { in setVisible() argument 150 isVisible = _isVisible; in setVisible()
|
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/gui/ |
H A D | ui_button.cpp | 37 , _isVisible( true ) in ButtonBase() 62 std::swap( _isVisible, button._isVisible ); in _swap() 89 return _isVisible; in isVisible() 94 return !_isVisible; in isHidden() 128 _isVisible = true; in show() 134 _isVisible = false; in hide()
|