/dports/www/chromium-legacy/chromium-88.0.4324.182/ios/web_view/internal/translate/ |
H A D | cwv_translation_language.mm | 16 @synthesize languageCode = _languageCode; 25 _languageCode = base::SysUTF8ToNSString(languageCode); 41 return [_languageCode isEqualToString:otherLanguage.languageCode]; 45 return [_languageCode hash]; 51 _localizedName, _nativeName, _languageCode];
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/dports/multimedia/zart/gmic-2.8.1/gmic-qt/src/ |
H A D | DialogSettings.cpp | 38 QString DialogSettings::_languageCode; member in DialogSettings 140 ui->languageSelector->selectLanguage(_languageCode); in DialogSettings() 173 _languageCode = settings.value("Config/LanguageCode", QString()).toString(); in loadSettings() 320 return _languageCode; in languageCode()
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H A D | DialogSettings.h | 94 static QString _languageCode; variable
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/dports/graphics/gmic-qt/gmic-qt-v.2.9.8/src/ |
H A D | DialogSettings.cpp | 52 QString DialogSettings::_languageCode; member in GmicQt::DialogSettings 156 ui->languageSelector->selectLanguage(_languageCode); in DialogSettings() 189 _languageCode = settings.value("Config/LanguageCode", QString()).toString(); in loadSettings() 349 return _languageCode; in languageCode()
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H A D | DialogSettings.h | 91 static QString _languageCode; variable
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/dports/graphics/gmic/gmic-3.0.0/gmic-qt/src/ |
H A D | DialogSettings.cpp | 52 QString DialogSettings::_languageCode; member in GmicQt::DialogSettings 156 ui->languageSelector->selectLanguage(_languageCode); in DialogSettings() 191 _languageCode = settings.value(LANGUAGE_CODE_KEY, QString()).toString(); in loadSettings() 358 return _languageCode; in languageCode()
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H A D | DialogSettings.h | 92 static QString _languageCode; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | subtitles.cpp | 192 …tmpConstructedFileName = Common::String(SUBTITLES_FILENAME_PREFIXES[i]) + "_" + _vm->_languageCode; in init() 218 …tmpConstructedFileName = Common::String(SUBTITLES_FILENAME_PREFIXES[i]) + "_" + _vm->_languageCode; in getIdxForSubsTreName()
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H A D | outtake.cpp | 62 resName = resName + "_" + _vm->_languageCode; in play()
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H A D | text_resource.cpp | 51 resName = Common::String::format("%s.TR%s", name.c_str(), _vm->_languageCode.c_str()); in open()
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H A D | audio_speech.cpp | 130 … name = Common::String::format("%02d-%04d%s.AUD", actorId, sentenceId, _vm->_languageCode.c_str()); in playSpeechLine()
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H A D | bladerunner.cpp | 143 _languageCode = "E"; in BladeRunnerEngine() 146 _languageCode = "G"; in BladeRunnerEngine() 149 _languageCode = "F"; in BladeRunnerEngine() 152 _languageCode = "I"; in BladeRunnerEngine() 155 _languageCode = "E"; // Russian version is built on top of English one in BladeRunnerEngine() 158 _languageCode = "S"; in BladeRunnerEngine() 161 _languageCode = "E"; in BladeRunnerEngine()
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H A D | ambient_sounds.cpp | 125 …name = Common::String::format( "%02d-%04d%s.AUD", actorId, sentenceId, _vm->_languageCode.c_str()); in addSpeech() 139 …name = Common::String::format( "%02d-%04d%s.AUD", actorId, sentenceId, _vm->_languageCode.c_str()); in playSpeech()
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H A D | bladerunner.h | 126 Common::String _languageCode; variable
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H A D | actor.cpp | 1206 …ing name = Common::String::format( "%02d-%04d%s.AUD", _id, sentenceId, _vm->_languageCode.c_str()); in speechPlay()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | subtitles.cpp | 194 …tmpConstructedFileName = Common::String(SUBTITLES_FILENAME_PREFIXES[i]) + "_" + _vm->_languageCode; in init() 220 …tmpConstructedFileName = Common::String(SUBTITLES_FILENAME_PREFIXES[i]) + "_" + _vm->_languageCode; in getIdxForSubsTreName()
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H A D | text_resource.cpp | 51 resName = Common::String::format("%s.TR%s", name.c_str(), _vm->_languageCode.c_str()); in open()
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H A D | audio_speech.cpp | 134 … name = Common::String::format("%02d-%04d%s.AUD", actorId, sentenceId, _vm->_languageCode.c_str()); in playSpeechLine()
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H A D | outtake.cpp | 66 resName = resName + "_" + _vm->_languageCode; in play()
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H A D | bladerunner.cpp | 148 _languageCode = "E"; in BladeRunnerEngine() 151 _languageCode = "G"; in BladeRunnerEngine() 154 _languageCode = "F"; in BladeRunnerEngine() 157 _languageCode = "I"; in BladeRunnerEngine() 160 _languageCode = "E"; // Russian version is built on top of English one in BladeRunnerEngine() 163 _languageCode = "S"; in BladeRunnerEngine() 166 _languageCode = "E"; in BladeRunnerEngine()
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H A D | ambient_sounds.cpp | 166 …name = Common::String::format( "%02d-%04d%s.AUD", actorId, sentenceId, _vm->_languageCode.c_str()); in addSpeech() 187 …name = Common::String::format( "%02d-%04d%s.AUD", actorId, sentenceId, _vm->_languageCode.c_str()); in playSpeech()
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H A D | bladerunner.h | 128 Common::String _languageCode; variable
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H A D | actor.cpp | 1353 …ing name = Common::String::format( "%02d-%04d%s.AUD", _id, sentenceId, _vm->_languageCode.c_str()); in speechPlay()
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