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Searched refs:_languageCode (Results 1 – 23 of 23) sorted by relevance

/dports/www/chromium-legacy/chromium-88.0.4324.182/ios/web_view/internal/translate/
H A Dcwv_translation_language.mm16 @synthesize languageCode = _languageCode;
25 _languageCode = base::SysUTF8ToNSString(languageCode);
41 return [_languageCode isEqualToString:otherLanguage.languageCode];
45 return [_languageCode hash];
51 _localizedName, _nativeName, _languageCode];
/dports/multimedia/zart/gmic-2.8.1/gmic-qt/src/
H A DDialogSettings.cpp38 QString DialogSettings::_languageCode; member in DialogSettings
140 ui->languageSelector->selectLanguage(_languageCode); in DialogSettings()
173 _languageCode = settings.value("Config/LanguageCode", QString()).toString(); in loadSettings()
320 return _languageCode; in languageCode()
H A DDialogSettings.h94 static QString _languageCode; variable
/dports/graphics/gmic-qt/gmic-qt-v.2.9.8/src/
H A DDialogSettings.cpp52 QString DialogSettings::_languageCode; member in GmicQt::DialogSettings
156 ui->languageSelector->selectLanguage(_languageCode); in DialogSettings()
189 _languageCode = settings.value("Config/LanguageCode", QString()).toString(); in loadSettings()
349 return _languageCode; in languageCode()
H A DDialogSettings.h91 static QString _languageCode; variable
/dports/graphics/gmic/gmic-3.0.0/gmic-qt/src/
H A DDialogSettings.cpp52 QString DialogSettings::_languageCode; member in GmicQt::DialogSettings
156 ui->languageSelector->selectLanguage(_languageCode); in DialogSettings()
191 _languageCode = settings.value(LANGUAGE_CODE_KEY, QString()).toString(); in loadSettings()
358 return _languageCode; in languageCode()
H A DDialogSettings.h92 static QString _languageCode; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dsubtitles.cpp192 …tmpConstructedFileName = Common::String(SUBTITLES_FILENAME_PREFIXES[i]) + "_" + _vm->_languageCode; in init()
218 …tmpConstructedFileName = Common::String(SUBTITLES_FILENAME_PREFIXES[i]) + "_" + _vm->_languageCode; in getIdxForSubsTreName()
H A Douttake.cpp62 resName = resName + "_" + _vm->_languageCode; in play()
H A Dtext_resource.cpp51 resName = Common::String::format("%s.TR%s", name.c_str(), _vm->_languageCode.c_str()); in open()
H A Daudio_speech.cpp130 … name = Common::String::format("%02d-%04d%s.AUD", actorId, sentenceId, _vm->_languageCode.c_str()); in playSpeechLine()
H A Dbladerunner.cpp143 _languageCode = "E"; in BladeRunnerEngine()
146 _languageCode = "G"; in BladeRunnerEngine()
149 _languageCode = "F"; in BladeRunnerEngine()
152 _languageCode = "I"; in BladeRunnerEngine()
155 _languageCode = "E"; // Russian version is built on top of English one in BladeRunnerEngine()
158 _languageCode = "S"; in BladeRunnerEngine()
161 _languageCode = "E"; in BladeRunnerEngine()
H A Dambient_sounds.cpp125 …name = Common::String::format( "%02d-%04d%s.AUD", actorId, sentenceId, _vm->_languageCode.c_str()); in addSpeech()
139 …name = Common::String::format( "%02d-%04d%s.AUD", actorId, sentenceId, _vm->_languageCode.c_str()); in playSpeech()
H A Dbladerunner.h126 Common::String _languageCode; variable
H A Dactor.cpp1206 …ing name = Common::String::format( "%02d-%04d%s.AUD", _id, sentenceId, _vm->_languageCode.c_str()); in speechPlay()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dsubtitles.cpp194 …tmpConstructedFileName = Common::String(SUBTITLES_FILENAME_PREFIXES[i]) + "_" + _vm->_languageCode; in init()
220 …tmpConstructedFileName = Common::String(SUBTITLES_FILENAME_PREFIXES[i]) + "_" + _vm->_languageCode; in getIdxForSubsTreName()
H A Dtext_resource.cpp51 resName = Common::String::format("%s.TR%s", name.c_str(), _vm->_languageCode.c_str()); in open()
H A Daudio_speech.cpp134 … name = Common::String::format("%02d-%04d%s.AUD", actorId, sentenceId, _vm->_languageCode.c_str()); in playSpeechLine()
H A Douttake.cpp66 resName = resName + "_" + _vm->_languageCode; in play()
H A Dbladerunner.cpp148 _languageCode = "E"; in BladeRunnerEngine()
151 _languageCode = "G"; in BladeRunnerEngine()
154 _languageCode = "F"; in BladeRunnerEngine()
157 _languageCode = "I"; in BladeRunnerEngine()
160 _languageCode = "E"; // Russian version is built on top of English one in BladeRunnerEngine()
163 _languageCode = "S"; in BladeRunnerEngine()
166 _languageCode = "E"; in BladeRunnerEngine()
H A Dambient_sounds.cpp166 …name = Common::String::format( "%02d-%04d%s.AUD", actorId, sentenceId, _vm->_languageCode.c_str()); in addSpeech()
187 …name = Common::String::format( "%02d-%04d%s.AUD", actorId, sentenceId, _vm->_languageCode.c_str()); in playSpeech()
H A Dbladerunner.h128 Common::String _languageCode; variable
H A Dactor.cpp1353 …ing name = Common::String::format( "%02d-%04d%s.AUD", _id, sentenceId, _vm->_languageCode.c_str()); in speechPlay()