Searched refs:_lastProjectileDisabledMovementDirection (Results 1 – 10 of 10) sorted by relevance
106 _lastProjectileDisabledMovementDirection = file->readSint16BE(); in loadgame()322 file->writeSint16BE(_lastProjectileDisabledMovementDirection); in writeCompleteSaveFile()
306 …int16 _lastProjectileDisabledMovementDirection; // @ G0312_i_LastProjectileDisabledMovementDirecti… variable
163 _lastProjectileDisabledMovementDirection = 0; in DMEngine()
250 _vm->_lastProjectileDisabledMovementDirection = dungeon._partyDir; in isObjectThrown()1400 _vm->_lastProjectileDisabledMovementDirection = newDirection; in championShootProjectile()
739 …Ticks || (_vm->_projectileDisableMovementTicks && (_vm->_lastProjectileDisabledMovementDirection =… in processCommandQueue()
254 …int16 _lastProjectileDisabledMovementDirection; // @ G0312_i_LastProjectileDisabledMovementDirecti… variable
736 …Ticks || (_vm->_projectileDisableMovementTicks && (_vm->_lastProjectileDisabledMovementDirection =… in processCommandQueue()