Searched refs:_lastRenderTime (Results 1 – 8 of 8) sorted by relevance
75 MasterGuRenderer() : _lastRenderTime(0), _renderFinished(true), in MasterGuRenderer()87 uint32 _lastRenderTime; // For measuring rendering time variable
239 _lastRenderTime = g_system->getMillis(); in guPreRender()270 PSP_INFO_PRINT("Render took %d milliseconds\n", now - _lastRenderTime); in guPostRender()
418 int32 _lastRenderTime; variable
164 _lastRenderTime = _system->getMillis(); in init()435 if ((newMillis - _lastRenderTime) < _tickLength * 2) in render()436 sleepMs = _tickLength * 2 - (newMillis - _lastRenderTime); in render()439 _lastRenderTime = _system->getMillis(); in render()1286 _lastRenderTime = 0; in ToonEngine()
417 int32 _lastRenderTime; variable
167 _lastRenderTime = _system->getMillis(); in init()434 if ((newMillis - _lastRenderTime) < _tickLength * 2) in render()435 sleepMs = _tickLength * 2 - (newMillis - _lastRenderTime); in render()438 _lastRenderTime = _system->getMillis(); in render()1278 _lastRenderTime = 0; in ToonEngine()