Searched refs:_lastStingerFlagOffset (Results 1 – 3 of 3) sorted by relevance
374 int _lastStingerFlagOffset; member in Buried::PlayArthurOffsetTimed387 _lastStingerFlagOffset = lastStingerFlagOffset; in PlayArthurOffsetTimed()399 int lastStinger = ((SceneViewWindow *)viewWindow)->getGlobalFlagByte(_lastStingerFlagOffset) + 1; in postEnterRoom()419 ((SceneViewWindow *)viewWindow)->setGlobalFlagByte(_lastStingerFlagOffset, lastStinger); in postEnterRoom()423 ((SceneViewWindow *)viewWindow)->setGlobalFlagByte(_lastStingerFlagOffset, lastStinger); in postEnterRoom()2312 int _lastStingerFlagOffset; member in Buried::PlayArthurOffsetCapacitance2324 _lastStingerFlagOffset = lastStingerFlagOffset; in PlayArthurOffsetCapacitance()2348 … byte lastStinger = ((SceneViewWindow *)viewWindow)->getGlobalFlagByte(_lastStingerFlagOffset) + 1; in postEnterRoom()2371 ((SceneViewWindow *)viewWindow)->setGlobalFlagByte(_lastStingerFlagOffset, lastStinger); in postEnterRoom()2377 ((SceneViewWindow *)viewWindow)->setGlobalFlagByte(_lastStingerFlagOffset, lastStinger); in postEnterRoom()[all …]
310 _lastStingerFlagOffset = lastStingerFlagOffset; in PlayStingers()322 byte lastStinger = ((SceneViewWindow *)viewWindow)->getGlobalFlagByte(_lastStingerFlagOffset); in postEnterRoom()332 ((SceneViewWindow *)viewWindow)->setGlobalFlagByte(_lastStingerFlagOffset, lastStinger); in postEnterRoom()
152 int _lastStingerFlagOffset; variable