Searched refs:_left_fire (Results 1 – 3 of 3) sorted by relevance
60 animation += (_left_fire)?"left":"right"; in tick()74 _left_fire = ! _left_fire; in tick()81 _left_fire = ! _left_fire; in tick()88 animation += (_left_fire)?"left":"right"; in tick()92 _left_fire = ! _left_fire; in tick()100 play_now(_left_fire?"fire-left":"fire-right"); in tick()164 …ShilkaTurret() : Object("turrel"), _reaction(true), _fire(false), _special_fire(false), _left_fire… in ShilkaTurret()179 s.add(_left_fire); in serialize()187 s.get(_left_fire); in deserialize()195 bool _left_fire; member in ShilkaTurret
57 bool _left_fire; variable
47 : Object(classname), _special_fire(false), _left_fire(true) { in Shilka()