Searched refs:_leg_armor_script (Results 1 – 4 of 4) sorted by relevance
43 …if(!_leg_armor_script.OpenFile("data/inventory/leg_armor.lua") || !_leg_armor_script.OpenTable("ar… in LoadScripts()70 _leg_armor_script.CloseTable(); in CloseScripts()71 _leg_armor_script.CloseFile(); in CloseScripts()
158 return _leg_armor_script; in GetLegArmorScript()208 vt_script::ReadScriptDescriptor _leg_armor_script; variable
449 { return _leg_armor_script; } in GetLegArmorScript()540 hoa_script::ReadScriptDescriptor _leg_armor_script; variable
106 _leg_armor_script.CloseTable(); in ~GameGlobal()107 _leg_armor_script.CloseFile(); in ~GameGlobal()160 if (_leg_armor_script.OpenFile("dat/objects/leg_armor.lua") == false) { in SingletonInitialize()163 _leg_armor_script.OpenTable("armor"); in SingletonInitialize()