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Searched refs:_lightCount (Results 1 – 22 of 22) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dlights.cpp46 uint _lightCount = stream->readUint32LE(); in read() local
47 for (uint i = 0; i < _lightCount; i++) { in read()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dlights.cpp46 uint _lightCount = stream->readUint32LE(); in read() local
47 for (uint i = 0; i < _lightCount; ++i) { in read()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dreamweb/
H A Dkeypad.cpp80 if (_lightCount == 1) { in enterCode()
90 _lightCount = 120; in enterCode()
204 if (_lightCount) { in showKeypad()
205 --_lightCount; in showKeypad()
215 if ((_lightCount >= 60) && (_lightCount < 100)) in showKeypad()
H A Ddreamweb.cpp178 _lightCount = 0; in DreamWebEngine()
H A Ddreamweb.h188 uint8 _lightCount; variable
/dports/games/scummvm/scummvm-2.5.1/engines/dreamweb/
H A Dkeypad.cpp80 if (_lightCount == 1) { in enterCode()
90 _lightCount = 120; in enterCode()
204 if (_lightCount) { in showKeypad()
205 --_lightCount; in showKeypad()
215 if ((_lightCount >= 60) && (_lightCount < 100)) in showKeypad()
H A Ddreamweb.cpp173 _lightCount = 0; in DreamWebEngine()
H A Ddreamweb.h183 uint8 _lightCount; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/dialogs/
H A Ddialogs_info.cpp89 if (party._lightCount) { in protectionText()
90 _lines.push_back(Common::String::format(Res.LIGHT_COUNT_TEXT, party._lightCount)); in protectionText()
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/dialogs/
H A Ddialogs_info.cpp89 if (party._lightCount) { in protectionText()
90 _lines.push_back(Common::String::format(Res.LIGHT_COUNT_TEXT, party._lightCount)); in protectionText()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dparty.cpp229 _lightCount = 0; in Party()
316 s.syncAsUint16LE(_lightCount); in synchronize()
575 _lightCount = 0; in resetTemps()
592 if (map._currentIsDrain && _lightCount) in handleLight()
593 --_lightCount; in handleLight()
601 intf._obscurity = _lightCount || in handleLight()
1079 _lightCount -= takeVal; in giveTake()
1092 _lightCount -= takeVal; in giveTake()
1391 _lightCount += giveVal; in giveTake()
1404 _lightCount += giveVal; in giveTake()
H A Dparty.h206 int _lightCount; variable
H A Dspells.cpp400 party._lightCount = lvl; in dayOfProtection()
414 party._lightCount = lvl; in dayOfSorcery()
775 ++party._lightCount; in light()
H A Dcharacter.cpp830 party._lightCount = value; in setValue()
848 party._lightCount = value; in setValue()
H A Dscripts.cpp1804 v = party._lightCount; in ifProc()
H A Dlocations.cpp945 party._lightCount = 1; in doOptions()
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dparty.cpp229 _lightCount = 0; in Party()
316 s.syncAsUint16LE(_lightCount); in synchronize()
577 _lightCount = 0; in resetTemps()
594 if (map._currentIsDrain && _lightCount) in handleLight()
595 --_lightCount; in handleLight()
603 intf._obscurity = _lightCount || in handleLight()
1096 _lightCount -= takeVal; in giveTake()
1109 _lightCount -= takeVal; in giveTake()
1408 _lightCount += giveVal; in giveTake()
1421 _lightCount += giveVal; in giveTake()
H A Dparty.h211 int _lightCount; variable
H A Dspells.cpp408 party._lightCount = lvl; in dayOfProtection()
422 party._lightCount = lvl; in dayOfSorcery()
783 ++party._lightCount; in light()
H A Dcharacter.cpp832 party._lightCount = value; in setValue()
850 party._lightCount = value; in setValue()
H A Dscripts.cpp1814 v = party._lightCount; in ifProc()
H A Dlocations.cpp932 party._lightCount = 1; in doOptions()