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Searched refs:_lightsColor (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_renderer.cpp414 _lightsColor.r = setEffectsColorCoeficient * sliceRendererLights._finalColor.r * 65536.0f; in drawInWorld()
415 _lightsColor.g = setEffectsColorCoeficient * sliceRendererLights._finalColor.g * 65536.0f; in drawInWorld()
416 _lightsColor.b = setEffectsColorCoeficient * sliceRendererLights._finalColor.b * 65536.0f; in drawInWorld()
462 _lightsColor.r = setEffectsColorCoeficient * sliceRendererLights._finalColor.r * 65536.0f; in drawInWorld()
463 _lightsColor.g = setEffectsColorCoeficient * sliceRendererLights._finalColor.g * 65536.0f; in drawInWorld()
464 _lightsColor.b = setEffectsColorCoeficient * sliceRendererLights._finalColor.b * 65536.0f; in drawInWorld()
581 color.r = ((int)(_setEffectColor.r + _lightsColor.r * color.r) / 65536) + aescColor.r; in drawSlice()
582 color.g = ((int)(_setEffectColor.g + _lightsColor.g * color.g) / 65536) + aescColor.g; in drawSlice()
583 color.b = ((int)(_setEffectColor.b + _lightsColor.b * color.b) / 65536) + aescColor.b; in drawSlice()
H A Dslice_renderer.h90 Color _lightsColor; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_renderer.cpp415 _lightsColor.r = setEffectsColorCoeficient * sliceRendererLights._finalColor.r * 65536.0f; in drawInWorld()
416 _lightsColor.g = setEffectsColorCoeficient * sliceRendererLights._finalColor.g * 65536.0f; in drawInWorld()
417 _lightsColor.b = setEffectsColorCoeficient * sliceRendererLights._finalColor.b * 65536.0f; in drawInWorld()
463 _lightsColor.r = setEffectsColorCoeficient * sliceRendererLights._finalColor.r * 65536.0f; in drawInWorld()
464 _lightsColor.g = setEffectsColorCoeficient * sliceRendererLights._finalColor.g * 65536.0f; in drawInWorld()
465 _lightsColor.b = setEffectsColorCoeficient * sliceRendererLights._finalColor.b * 65536.0f; in drawInWorld()
582 color.r = ((int)(_setEffectColor.r + _lightsColor.r * color.r) / 65536) + aescColor.r; in drawSlice()
583 color.g = ((int)(_setEffectColor.g + _lightsColor.g * color.g) / 65536) + aescColor.g; in drawSlice()
584 color.b = ((int)(_setEffectColor.b + _lightsColor.b * color.b) / 65536) + aescColor.b; in drawSlice()
H A Dslice_renderer.h90 Color _lightsColor; variable