Searched refs:_lightsColor (Results 1 – 4 of 4) sorted by relevance
414 _lightsColor.r = setEffectsColorCoeficient * sliceRendererLights._finalColor.r * 65536.0f; in drawInWorld()415 _lightsColor.g = setEffectsColorCoeficient * sliceRendererLights._finalColor.g * 65536.0f; in drawInWorld()416 _lightsColor.b = setEffectsColorCoeficient * sliceRendererLights._finalColor.b * 65536.0f; in drawInWorld()462 _lightsColor.r = setEffectsColorCoeficient * sliceRendererLights._finalColor.r * 65536.0f; in drawInWorld()463 _lightsColor.g = setEffectsColorCoeficient * sliceRendererLights._finalColor.g * 65536.0f; in drawInWorld()464 _lightsColor.b = setEffectsColorCoeficient * sliceRendererLights._finalColor.b * 65536.0f; in drawInWorld()581 color.r = ((int)(_setEffectColor.r + _lightsColor.r * color.r) / 65536) + aescColor.r; in drawSlice()582 color.g = ((int)(_setEffectColor.g + _lightsColor.g * color.g) / 65536) + aescColor.g; in drawSlice()583 color.b = ((int)(_setEffectColor.b + _lightsColor.b * color.b) / 65536) + aescColor.b; in drawSlice()
90 Color _lightsColor; variable
415 _lightsColor.r = setEffectsColorCoeficient * sliceRendererLights._finalColor.r * 65536.0f; in drawInWorld()416 _lightsColor.g = setEffectsColorCoeficient * sliceRendererLights._finalColor.g * 65536.0f; in drawInWorld()417 _lightsColor.b = setEffectsColorCoeficient * sliceRendererLights._finalColor.b * 65536.0f; in drawInWorld()463 _lightsColor.r = setEffectsColorCoeficient * sliceRendererLights._finalColor.r * 65536.0f; in drawInWorld()464 _lightsColor.g = setEffectsColorCoeficient * sliceRendererLights._finalColor.g * 65536.0f; in drawInWorld()465 _lightsColor.b = setEffectsColorCoeficient * sliceRendererLights._finalColor.b * 65536.0f; in drawInWorld()582 color.r = ((int)(_setEffectColor.r + _lightsColor.r * color.r) / 65536) + aescColor.r; in drawSlice()583 color.g = ((int)(_setEffectColor.g + _lightsColor.g * color.g) / 65536) + aescColor.g; in drawSlice()584 color.b = ((int)(_setEffectColor.b + _lightsColor.b * color.b) / 65536) + aescColor.b; in drawSlice()