Searched refs:_local2view (Results 1 – 2 of 2) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/selection/ |
H A D | SelectionTest.cpp | 17 Matrix4 screen2world(matrix4_full_inverse(_local2view)); in BeginMesh() 31 if(matrix4_clip_point(_local2view, point, clipped) == c_CLIP_PASS) in TestPoint() 43 _local2view, in TestPolygon() 64 _local2view, in TestLineLoop() 84 _local2view, in TestLineStrip() 104 _local2view, in TestLines() 122 _local2view, in TestTriangles() 141 _local2view, in TestQuads() 153 _local2view, in TestQuads() 172 _local2view, in TestQuadStrip() [all …]
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H A D | SelectionTest.h | 12 Matrix4 _local2view; variable
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