Home
last modified time | relevance | path

Searched refs:_local_execution_queue (Results 1 – 1 of 1) sorted by relevance

/dports/games/openttd/openttd-12.1/src/network/
H A Dnetwork_command.cpp124 static CommandQueue _local_execution_queue; variable
180 for (CommandPacket *p = _local_execution_queue.Peek(); p != nullptr; p = p->next) { in NetworkSyncCommandQueue()
194 …CommandQueue &queue = (_network_server ? _local_execution_queue : ClientNetworkGameSocketHandler::… in NetworkExecuteLocalCommandQueue()
227 _local_execution_queue.Free(); in NetworkFreeLocalCommandQueue()
252 _local_execution_queue.Append(&cp); in DistributeCommandPacket()