Searched refs:_local_execution_queue (Results 1 – 1 of 1) sorted by relevance
124 static CommandQueue _local_execution_queue; variable180 for (CommandPacket *p = _local_execution_queue.Peek(); p != nullptr; p = p->next) { in NetworkSyncCommandQueue()194 …CommandQueue &queue = (_network_server ? _local_execution_queue : ClientNetworkGameSocketHandler::… in NetworkExecuteLocalCommandQueue()227 _local_execution_queue.Free(); in NetworkFreeLocalCommandQueue()252 _local_execution_queue.Append(&cp); in DistributeCommandPacket()