Searched refs:_lowerTime (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lastexpress/menu/ |
H A D | menu.cpp | 149 …_currentTime(kTimeNone), _lowerTime(kTimeNone), _time(kTimeNone), _currentIndex(0), _index(0), _la… in Menu() 191 _isGameStarted = _lowerTime >= kTimeStartGame; in setup() 883 _lowerTime = getSaveLoad()->getTime(_lastIndex); in init() 897 if (_lowerTime >= kTimeStartGame) { in init() 1269 if (_lowerTime < time || _time == time || _currentTime == time) { in moveToCity()
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H A D | menu.h | 178 uint32 _lowerTime; // lower time value variable
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/dports/games/scummvm/scummvm-2.5.1/engines/lastexpress/menu/ |
H A D | menu.cpp | 149 …_currentTime(kTimeNone), _lowerTime(kTimeNone), _time(kTimeNone), _currentIndex(0), _index(0), _la… in Menu() 191 _isGameStarted = _lowerTime >= kTimeStartGame; in setup() 883 _lowerTime = getSaveLoad()->getTime(_lastIndex); in init() 897 if (_lowerTime >= kTimeStartGame) { in init() 1269 if (_lowerTime < time || _time == time || _currentTime == time) { in moveToCity()
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H A D | menu.h | 178 uint32 _lowerTime; // lower time value variable
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