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Searched refs:_m12lookup (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_renderer.h78 int _m12lookup[256]; variable
H A Dslice_renderer.cpp422 setupLookupTable(_m12lookup, sliceLineIterator._sliceMatrix(0, 1)); in drawInWorld()
516 setupLookupTable(_m12lookup, m(0, 1)); in drawOnScreen()
564 …int lastVertexX = MAX((_m11lookup[p[3 * lastVertex]] + _m12lookup[p[3 * lastVertex + 1]] + _m13) /… in drawSlice()
569 int vertexX = CLIP((_m11lookup[p[0]] + _m12lookup[p[1]] + _m13) / 65536, 0, 640); in drawSlice()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_renderer.h78 int _m12lookup[256]; variable
H A Dslice_renderer.cpp423 setupLookupTable(_m12lookup, sliceLineIterator._sliceMatrix(0, 1)); in drawInWorld()
517 setupLookupTable(_m12lookup, m(0, 1)); in drawOnScreen()
565 …int lastVertexX = MAX((_m11lookup[p[3 * lastVertex]] + _m12lookup[p[3 * lastVertex + 1]] + _m13) /… in drawSlice()
570 int vertexX = CLIP((_m11lookup[p[0]] + _m12lookup[p[1]] + _m13) / 65536, 0, 640); in drawSlice()