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Searched refs:_m21lookup (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_renderer.h80 int _m21lookup[256]; variable
H A Dslice_renderer.cpp425 setupLookupTable(_m21lookup, sliceLineIterator._sliceMatrix(1, 0)); in drawInWorld()
518 setupLookupTable(_m21lookup, m(1, 0)); in drawOnScreen()
572 int vertexZ = (_m21lookup[p[0]] + _m22lookup[p[1]] + _m23) / 64; in drawSlice()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_renderer.h80 int _m21lookup[256]; variable
H A Dslice_renderer.cpp426 setupLookupTable(_m21lookup, sliceLineIterator._sliceMatrix(1, 0)); in drawInWorld()
519 setupLookupTable(_m21lookup, m(1, 0)); in drawOnScreen()
573 int vertexZ = (_m21lookup[p[0]] + _m22lookup[p[1]] + _m23) / 64; in drawSlice()