Searched refs:_m21lookup (Results 1 – 4 of 4) sorted by relevance
80 int _m21lookup[256]; variable
425 setupLookupTable(_m21lookup, sliceLineIterator._sliceMatrix(1, 0)); in drawInWorld()518 setupLookupTable(_m21lookup, m(1, 0)); in drawOnScreen()572 int vertexZ = (_m21lookup[p[0]] + _m22lookup[p[1]] + _m23) / 64; in drawSlice()
426 setupLookupTable(_m21lookup, sliceLineIterator._sliceMatrix(1, 0)); in drawInWorld()519 setupLookupTable(_m21lookup, m(1, 0)); in drawOnScreen()573 int vertexZ = (_m21lookup[p[0]] + _m22lookup[p[1]] + _m23) / 64; in drawSlice()