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Searched refs:_m24ptr (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dlight.cpp45 _m24ptr = nullptr; in Light()
94 _m24ptr = _m23ptr + ((_animatedParameters & 0x40) ? frameCount : 1); in read()
95 _m31ptr = _m24ptr + ((_animatedParameters & 0x80) ? frameCount : 1); in read()
135 _m24ptr = _m23ptr + ((_animatedParameters & 0x40) ? frameCount : 1); in readVqa()
136 _m31ptr = _m24ptr + ((_animatedParameters & 0x80) ? frameCount : 1); in readVqa()
160 _matrix._m[1][3] = ((_animatedParameters & 0x80) ? _m24ptr[offset] : *_m24ptr); in setupFrame()
H A Dfog.cpp41 _m24ptr = nullptr; in Fog()
87 _m24ptr = _m23ptr + ((_animatedParameters & 0x40) ? _frameCount : 1); in readAnimationData()
88 _m31ptr = _m24ptr + ((_animatedParameters & 0x80) ? _frameCount : 1); in readAnimationData()
108 _matrix._m[1][3] = ((_animatedParameters & 0x80) ? _m24ptr[offset] : *_m24ptr); in setupFrame()
H A Dfog.h58 float *_m24ptr; variable
H A Dlight.h64 float *_m24ptr; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dlight.cpp45 _m24ptr = nullptr; in Light()
94 _m24ptr = _m23ptr + ((_animatedParameters & 0x40) ? frameCount : 1); in read()
95 _m31ptr = _m24ptr + ((_animatedParameters & 0x80) ? frameCount : 1); in read()
135 _m24ptr = _m23ptr + ((_animatedParameters & 0x40) ? frameCount : 1); in readVqa()
136 _m31ptr = _m24ptr + ((_animatedParameters & 0x80) ? frameCount : 1); in readVqa()
160 _matrix._m[1][3] = ((_animatedParameters & 0x80) ? _m24ptr[offset] : *_m24ptr); in setupFrame()
H A Dfog.cpp41 _m24ptr = nullptr; in Fog()
87 _m24ptr = _m23ptr + ((_animatedParameters & 0x40) ? _frameCount : 1); in readAnimationData()
88 _m31ptr = _m24ptr + ((_animatedParameters & 0x80) ? _frameCount : 1); in readAnimationData()
108 _matrix._m[1][3] = ((_animatedParameters & 0x80) ? _m24ptr[offset] : *_m24ptr); in setupFrame()
H A Dfog.h58 float *_m24ptr; variable
H A Dlight.h64 float *_m24ptr; variable