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Searched refs:_m31ptr (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dlight.cpp46 _m31ptr = nullptr; in Light()
95 _m31ptr = _m24ptr + ((_animatedParameters & 0x80) ? frameCount : 1); in read()
96 _m32ptr = _m31ptr + ((_animatedParameters & 0x100) ? frameCount : 1); in read()
136 _m31ptr = _m24ptr + ((_animatedParameters & 0x80) ? frameCount : 1); in readVqa()
137 _m32ptr = _m31ptr + ((_animatedParameters & 0x100) ? frameCount : 1); in readVqa()
161 _matrix._m[2][0] = ((_animatedParameters & 0x100) ? _m31ptr[offset] : *_m31ptr); in setupFrame()
H A Dfog.cpp42 _m31ptr = nullptr; in Fog()
88 _m31ptr = _m24ptr + ((_animatedParameters & 0x80) ? _frameCount : 1); in readAnimationData()
89 _m32ptr = _m31ptr + ((_animatedParameters & 0x100) ? _frameCount : 1); in readAnimationData()
109 _matrix._m[2][0] = ((_animatedParameters & 0x100) ? _m31ptr[offset] : *_m31ptr); in setupFrame()
H A Dfog.h59 float *_m31ptr; variable
H A Dlight.h65 float *_m31ptr; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dlight.cpp46 _m31ptr = nullptr; in Light()
95 _m31ptr = _m24ptr + ((_animatedParameters & 0x80) ? frameCount : 1); in read()
96 _m32ptr = _m31ptr + ((_animatedParameters & 0x100) ? frameCount : 1); in read()
136 _m31ptr = _m24ptr + ((_animatedParameters & 0x80) ? frameCount : 1); in readVqa()
137 _m32ptr = _m31ptr + ((_animatedParameters & 0x100) ? frameCount : 1); in readVqa()
161 _matrix._m[2][0] = ((_animatedParameters & 0x100) ? _m31ptr[offset] : *_m31ptr); in setupFrame()
H A Dfog.cpp42 _m31ptr = nullptr; in Fog()
88 _m31ptr = _m24ptr + ((_animatedParameters & 0x80) ? _frameCount : 1); in readAnimationData()
89 _m32ptr = _m31ptr + ((_animatedParameters & 0x100) ? _frameCount : 1); in readAnimationData()
109 _matrix._m[2][0] = ((_animatedParameters & 0x100) ? _m31ptr[offset] : *_m31ptr); in setupFrame()
H A Dfog.h59 float *_m31ptr; variable
H A Dlight.h65 float *_m31ptr; variable