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Searched refs:_m32ptr (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dlight.cpp47 _m32ptr = nullptr; in Light()
96 _m32ptr = _m31ptr + ((_animatedParameters & 0x100) ? frameCount : 1); in read()
97 _m33ptr = _m32ptr + ((_animatedParameters & 0x200) ? frameCount : 1); in read()
137 _m32ptr = _m31ptr + ((_animatedParameters & 0x100) ? frameCount : 1); in readVqa()
138 _m33ptr = _m32ptr + ((_animatedParameters & 0x200) ? frameCount : 1); in readVqa()
162 _matrix._m[2][1] = ((_animatedParameters & 0x200) ? _m32ptr[offset] : *_m32ptr); in setupFrame()
H A Dfog.cpp43 _m32ptr = nullptr; in Fog()
89 _m32ptr = _m31ptr + ((_animatedParameters & 0x100) ? _frameCount : 1); in readAnimationData()
90 _m33ptr = _m32ptr + ((_animatedParameters & 0x200) ? _frameCount : 1); in readAnimationData()
110 _matrix._m[2][1] = ((_animatedParameters & 0x200) ? _m32ptr[offset] : *_m32ptr); in setupFrame()
H A Dfog.h60 float *_m32ptr; variable
H A Dlight.h66 float *_m32ptr; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dlight.cpp47 _m32ptr = nullptr; in Light()
96 _m32ptr = _m31ptr + ((_animatedParameters & 0x100) ? frameCount : 1); in read()
97 _m33ptr = _m32ptr + ((_animatedParameters & 0x200) ? frameCount : 1); in read()
137 _m32ptr = _m31ptr + ((_animatedParameters & 0x100) ? frameCount : 1); in readVqa()
138 _m33ptr = _m32ptr + ((_animatedParameters & 0x200) ? frameCount : 1); in readVqa()
162 _matrix._m[2][1] = ((_animatedParameters & 0x200) ? _m32ptr[offset] : *_m32ptr); in setupFrame()
H A Dfog.cpp43 _m32ptr = nullptr; in Fog()
89 _m32ptr = _m31ptr + ((_animatedParameters & 0x100) ? _frameCount : 1); in readAnimationData()
90 _m33ptr = _m32ptr + ((_animatedParameters & 0x200) ? _frameCount : 1); in readAnimationData()
110 _matrix._m[2][1] = ((_animatedParameters & 0x200) ? _m32ptr[offset] : *_m32ptr); in setupFrame()
H A Dfog.h60 float *_m32ptr; variable
H A Dlight.h66 float *_m32ptr; variable