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Searched refs:_mVar8 (Results 1 – 3 of 3) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dmonster.h116 Sint32 _mVar8; member
H A Dmonster.cpp449 monster[i]._mVar8 = 0; in ClearMVars()
1442 monster[i]._mVar8 = 0; in M_StartWalk()
1472 monster[i]._mVar8 = 0; in M_StartWalk2()
1506 monster[i]._mVar8 = 0; in M_StartWalk3()
2045 if (monster[i]._mVar8 == monster[i].MType->Anims[MA_WALK].Frames) { in M_DoWalk()
2070 if (monster[i]._mVar8 == 0 && monster[i].MType->mtype == MT_FLESTHNG) in M_DoWalk()
2072 monster[i]._mVar8++; in M_DoWalk()
H A Dloadsave.cpp570 pMonster->_mVar8 = file->nextLE<Sint32>(); in LoadMonster()
1534 file->writeLE<Sint32>(pMonster->_mVar8); in SaveMonster()