Searched refs:_magicBallAuxBounce (Results 1 – 2 of 2) sorted by relevance
104 int16 _magicBallAuxBounce = 0; // magicBallParam variable
379 _engine->_gameState->_magicBallAuxBounce = 4; in addExtraThrowMagicball()386 _engine->_gameState->_magicBallAuxBounce = 4; in addExtraThrowMagicball()786 if (!_engine->_gameState->_magicBallAuxBounce--) { in processExtras()