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Searched refs:_magicBallAuxBounce (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/
H A Dgamestate.h104 int16 _magicBallAuxBounce = 0; // magicBallParam variable
H A Dextra.cpp379 _engine->_gameState->_magicBallAuxBounce = 4; in addExtraThrowMagicball()
386 _engine->_gameState->_magicBallAuxBounce = 4; in addExtraThrowMagicball()
786 if (!_engine->_gameState->_magicBallAuxBounce--) { in processExtras()