Searched refs:_map_to_world (Results 1 – 8 of 8) sorted by relevance
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | tile_map.cpp | 342 Vector2 wofs = _map_to_world(E->key().x, E->key().y); in _update_dirty_quadrants() 626 r.pos = _map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size()); in _recompute_rect_cache() 627 …r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _… in _recompute_rect_cache() 628 …r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _… in _recompute_rect_cache() 629 …r.expand_to(_map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size() + _… in _recompute_rect_cache() 651 q.pos = _map_to_world(p_qk.x * _get_quadrant_size(), p_qk.y * _get_quadrant_size()); in _create_quadrant() 1164 Vector2 TileMap::_map_to_world(int x, int y, bool p_ignore_ofs) const { in _map_to_world() function in TileMap 1188 return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs); in map_to_world()
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H A D | tile_map.h | 197 _FORCE_INLINE_ Vector2 _map_to_world(int p_x, int p_y, bool p_ignore_ofs = false) const;
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | tile_map.cpp | 342 Vector2 wofs = _map_to_world(E->key().x, E->key().y); in _update_dirty_quadrants() 626 r.pos = _map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size()); in _recompute_rect_cache() 627 …r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _… in _recompute_rect_cache() 628 …r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _… in _recompute_rect_cache() 629 …r.expand_to(_map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size() + _… in _recompute_rect_cache() 651 q.pos = _map_to_world(p_qk.x * _get_quadrant_size(), p_qk.y * _get_quadrant_size()); in _create_quadrant() 1164 Vector2 TileMap::_map_to_world(int x, int y, bool p_ignore_ofs) const { in _map_to_world() function in TileMap 1188 return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs); in map_to_world()
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H A D | tile_map.h | 197 _FORCE_INLINE_ Vector2 _map_to_world(int p_x, int p_y, bool p_ignore_ofs = false) const;
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | tile_map.cpp | 404 Vector2 wofs = _map_to_world(E->key().x, E->key().y); in update_dirty_quadrants() 731 r.position = _map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size()); in _recompute_rect_cache() 732 …r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _… in _recompute_rect_cache() 733 …r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _… in _recompute_rect_cache() 734 …r.expand_to(_map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size() + _… in _recompute_rect_cache() 754 q.pos = _map_to_world(p_qk.x * _get_quadrant_size(), p_qk.y * _get_quadrant_size()); in _create_quadrant() 1534 Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const { in _map_to_world() function in TileMap 1607 return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs); in map_to_world()
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H A D | tile_map.h | 229 _FORCE_INLINE_ Vector2 _map_to_world(int p_x, int p_y, bool p_ignore_ofs = false) const;
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | tile_map.cpp | 404 Vector2 wofs = _map_to_world(E->key().x, E->key().y); in update_dirty_quadrants() 731 r.position = _map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size()); in _recompute_rect_cache() 732 …r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _… in _recompute_rect_cache() 733 …r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _… in _recompute_rect_cache() 734 …r.expand_to(_map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size() + _… in _recompute_rect_cache() 754 q.pos = _map_to_world(p_qk.x * _get_quadrant_size(), p_qk.y * _get_quadrant_size()); in _create_quadrant() 1534 Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const { in _map_to_world() function in TileMap 1607 return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs); in map_to_world()
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H A D | tile_map.h | 229 _FORCE_INLINE_ Vector2 _map_to_world(int p_x, int p_y, bool p_ignore_ofs = false) const;
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