Searched refs:_maskX1 (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sky/ |
H A D | screen.cpp | 655 _maskX1 = _maskX2 = 0; in drawSprite() 688 _maskX1 = spriteX; in drawSprite() 716 if (spriteData[cntx + _maskX1]) in drawSprite() 717 screenPtr[cntx] = spriteData[cntx + _maskX1]; in drawSprite() 718 spriteData += _sprWidth + _maskX2 + _maskX1; in drawSprite()
|
H A D | screen.h | 126 uint32 _sprWidth, _sprHeight, _sprX, _sprY, _maskX1, _maskX2; variable
|
/dports/games/scummvm/scummvm-2.5.1/engines/sky/ |
H A D | screen.cpp | 655 _maskX1 = _maskX2 = 0; in drawSprite() 688 _maskX1 = spriteX; in drawSprite() 716 if (spriteData[cntx + _maskX1]) in drawSprite() 717 screenPtr[cntx] = spriteData[cntx + _maskX1]; in drawSprite() 718 spriteData += _sprWidth + _maskX2 + _maskX1; in drawSprite()
|
H A D | screen.h | 126 uint32 _sprWidth, _sprHeight, _sprX, _sprY, _maskX1, _maskX2; variable
|