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Searched refs:_maskX1 (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sky/
H A Dscreen.cpp655 _maskX1 = _maskX2 = 0; in drawSprite()
688 _maskX1 = spriteX; in drawSprite()
716 if (spriteData[cntx + _maskX1]) in drawSprite()
717 screenPtr[cntx] = spriteData[cntx + _maskX1]; in drawSprite()
718 spriteData += _sprWidth + _maskX2 + _maskX1; in drawSprite()
H A Dscreen.h126 uint32 _sprWidth, _sprHeight, _sprX, _sprY, _maskX1, _maskX2; variable
/dports/games/scummvm/scummvm-2.5.1/engines/sky/
H A Dscreen.cpp655 _maskX1 = _maskX2 = 0; in drawSprite()
688 _maskX1 = spriteX; in drawSprite()
716 if (spriteData[cntx + _maskX1]) in drawSprite()
717 screenPtr[cntx] = spriteData[cntx + _maskX1]; in drawSprite()
718 spriteData += _sprWidth + _maskX2 + _maskX1; in drawSprite()
H A Dscreen.h126 uint32 _sprWidth, _sprHeight, _sprX, _sprY, _maskX1, _maskX2; variable