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Searched refs:_midist (Results 1 – 3 of 3) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dmissiles.cpp1050 missile[i]._midist,
1065 missile[i]._midist,
1080 missile[i]._midist,
1102 …&& MonsterTrapHit(dMonster[mx][my] - 1, mindam, maxdam, missile[i]._midist, missile[i]._mitype, sh…
1111 missile[i]._midist,
1141 missile[i]._midist,
1158 missile[i]._midist,
3424 missile[mi]._midist = 0;
3532 missile[i]._midist++;
3586 missile[i]._midist++;
[all …]
H A Dmissiles.h79 …Sint32 _midist; // Used for arrows to measure distance travelled (increases by 1 each game tick). … member
H A Dloadsave.cpp663 pMissile->_midist = file->nextLE<Sint32>(); in LoadMissile()
1620 file->writeLE<Sint32>(pMissile->_midist); in SaveMissile()