Searched refs:_midist (Results 1 – 3 of 3) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | missiles.cpp | 1050 missile[i]._midist, 1065 missile[i]._midist, 1080 missile[i]._midist, 1102 …&& MonsterTrapHit(dMonster[mx][my] - 1, mindam, maxdam, missile[i]._midist, missile[i]._mitype, sh… 1111 missile[i]._midist, 1141 missile[i]._midist, 1158 missile[i]._midist, 3424 missile[mi]._midist = 0; 3532 missile[i]._midist++; 3586 missile[i]._midist++; [all …]
|
H A D | missiles.h | 79 …Sint32 _midist; // Used for arrows to measure distance travelled (increases by 1 each game tick). … member
|
H A D | loadsave.cpp | 663 pMissile->_midist = file->nextLE<Sint32>(); in LoadMissile() 1620 file->writeLE<Sint32>(pMissile->_midist); in SaveMissile()
|