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Searched refs:_minInterval (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/hadesch/
H A Dambient.cpp64 _internal->_minInterval = minint; in AmbientAnim()
81 _internal->_minInterval = minint; in AmbientAnim()
95 _internal->_minInterval = 0; in AmbientAnim()
196 if (_internal->_minInterval >= 0 && _internal->_maxInterval >= 0) in schedule()
199 g_vm->getRnd().getRandomNumberRng(_internal->_minInterval, in schedule()
H A Dambient.h77 int _minInterval, _maxInterval; variable
/dports/lang/mono/mono-5.10.1.57/mcs/class/referencesource/System.Web/Configuration/
H A DHealthMonitoringSectionHelper.cs195 Debug.Trace("BuildRuleInfos", "minInterval:" + ruleInfo._minInterval); in DisplayRuleInfo()
274 ruleInfo._minInterval = profileSettings.MinInterval; in MergeValuesWithProfile()
277 ruleInfo._minInterval = ruleInfo._ruleSettings.MinInterval; in MergeValuesWithProfile()
457 internal TimeSpan _minInterval; // in seconds field in System.Web.Configuration.HealthMonitoringSectionHelper.RuleInfo
/dports/lang/mono/mono-5.10.1.57/mcs/class/referencesource/System.Web/Management/
H A DWebEvents.cs2292 if (_ruleInfo._minInterval == TimeSpan.Zero) { in CheckAndUpdate()
2297 if ((now - _lastFired) <= _ruleInfo._minInterval) { in CheckAndUpdate()
2301 "; _ruleInfo._minInterval=" + _ruleInfo._minInterval); in CheckAndUpdate()
2308 if ((now - _lastFired) <= _ruleInfo._minInterval) { in CheckAndUpdate()
2312 "; _ruleInfo._tsMinInterval=" + _ruleInfo._minInterval); in CheckAndUpdate()