Searched refs:_mm_critical (Results 1 – 10 of 10) sorted by relevance
481 _mm_critical = 1; in _mm_init()530 _mm_critical=0; in _mm_init()628 _mm_critical = 1; in MikMod_SetNumVoices_internal()665 _mm_critical = 0; in MikMod_SetNumVoices_internal()683 _mm_critical = 1; in MikMod_EnableOutput_internal()688 _mm_critical = 0; in MikMod_EnableOutput_internal()
176 MIKMODAPI BOOL _mm_critical = 0; variable
358 _mm_critical = 0; in Player_LoadTitle_internal()447 _mm_critical = 0; in Player_LoadGeneric_internal()
475 _mm_critical = 0; in SL_LoadSamples()
68 #define _mm_critical MikMod_critical macro
511 _mm_critical = 1; in _mm_init()560 _mm_critical=0; in _mm_init()658 _mm_critical = 1; in MikMod_SetNumVoices_internal()695 _mm_critical = 0; in MikMod_SetNumVoices_internal()713 _mm_critical = 1; in MikMod_EnableOutput_internal()718 _mm_critical = 0; in MikMod_EnableOutput_internal()
388 _mm_critical = 0; in Player_LoadTitle_internal()495 _mm_critical = 0; in Player_LoadGeneric_internal()
487 _mm_critical = 0; in SL_LoadSamples()
294 MIKMODAPI BOOL _mm_critical = 0; variable
85 #define _mm_critical MikMod_critical macro