Searched refs:_mons_can_pass_door (Results 1 – 1 of 1) sorted by relevance
4168 static bool _mons_can_pass_door(const monster* mon, const coord_def& pos) in _mons_can_pass_door() function4189 if (feat_is_closed_door(env.grid(p)) && _mons_can_pass_door(&mon, p)) in mons_can_traverse()