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Searched refs:_monster_is_moving (Results 1 – 3 of 3) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dmonsters.cpp553 case _monster_is_moving: in move_monsters()
569 _monster_is_waiting_to_attack_again : _monster_is_moving); in move_monsters()
579 monster->action= _monster_is_moving; in move_monsters()
580 set_monster_action(monster_index, _monster_is_moving); in move_monsters()
601 set_monster_action(monster_index, _monster_is_moving); in move_monsters()
725 …action==_monster_is_waiting_to_attack_again) set_monster_action(monster_index, _monster_is_moving); in monster_died()
2018 …if (monster->action==_monster_is_moving && immediately) set_monster_action(monster_index, _monster… in monster_needs_path()
2508 …if (monster->action==_monster_is_stationary) set_monster_action(monster_index, _monster_is_moving); in handle_moving_or_stationary_monster()
2513 …if (monster->action==_monster_is_moving) set_monster_action(monster_index, _monster_is_stationary); in handle_moving_or_stationary_monster()
2578 case _monster_is_moving: shape= definition->moving_shape; break; in set_monster_action()
H A Dmonsters.h187 _monster_is_moving, enumerator
H A Dplayer.cpp1275 monster->action= _monster_is_moving; in update_player_teleport()
1350 monster->action= _monster_is_moving; in update_player_teleport()
1595 monster->action= _monster_is_moving; /* was probably _dying or something */ in revive_player()