Searched refs:_mouseButtonState (Results 1 – 6 of 6) sorted by relevance
293 _mouseButtonState._left = false; in updateEvents()298 _mouseButtonState._left = true; in updateEvents()302 _mouseButtonState._right = false; in updateEvents()305 _mouseButtonState._right = true; in updateEvents()
264 MouseButtonState _mouseButtonState; variable
298 _mouseButtonState._left = false; in updateEvents()303 _mouseButtonState._left = true; in updateEvents()307 _mouseButtonState._right = false; in updateEvents()310 _mouseButtonState._right = true; in updateEvents()
263 MouseButtonState _mouseButtonState; variable
682 _mouseButtonState.isDown = mouse_pressed; in mouseClick()700 _mouseButtonState.topmostEntity = getTopmostMouseEntity(x, y); in fire_mouse_event()725 need_redraw = generate_mouse_button_events(*this, _mouseButtonState); in fire_mouse_event()1145 return _mouseButtonState.activeEntity; in getActiveEntityUnderPointer()1765 _mouseButtonState.markReachableResources(); in markReachableResources()
1009 MouseButtonState _mouseButtonState; variable