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Searched refs:_mouseButtonState (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/gnap/
H A Dgnap.cpp293 _mouseButtonState._left = false; in updateEvents()
298 _mouseButtonState._left = true; in updateEvents()
302 _mouseButtonState._right = false; in updateEvents()
305 _mouseButtonState._right = true; in updateEvents()
H A Dgnap.h264 MouseButtonState _mouseButtonState; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gnap/
H A Dgnap.cpp298 _mouseButtonState._left = false; in updateEvents()
303 _mouseButtonState._left = true; in updateEvents()
307 _mouseButtonState._right = false; in updateEvents()
310 _mouseButtonState._right = true; in updateEvents()
H A Dgnap.h263 MouseButtonState _mouseButtonState; variable
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/libcore/
H A Dmovie_root.cpp682 _mouseButtonState.isDown = mouse_pressed; in mouseClick()
700 _mouseButtonState.topmostEntity = getTopmostMouseEntity(x, y); in fire_mouse_event()
725 need_redraw = generate_mouse_button_events(*this, _mouseButtonState); in fire_mouse_event()
1145 return _mouseButtonState.activeEntity; in getActiveEntityUnderPointer()
1765 _mouseButtonState.markReachableResources(); in markReachableResources()
H A Dmovie_root.h1009 MouseButtonState _mouseButtonState; variable