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Searched refs:_movementTrackNextWaypointId (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.cpp124 _movementTrackNextWaypointId = -1; in setup()
319 _movementTrackNextWaypointId = waypointId; in movementTrackNext()
374 if (_movementTrackNextWaypointId >= 0 && _movementTrackPaused) { in movementTrackUnpause()
375 …_vm->_waypoints->getXYZ(_movementTrackNextWaypointId, &waypointPosition.x, &waypointPosition.y, &w… in movementTrackUnpause()
1413 f.writeInt(_movementTrackNextWaypointId); in save()
1493 _movementTrackNextWaypointId = f.readInt(); in load()
H A Dactor.h90 int _movementTrackNextWaypointId; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.cpp127 _movementTrackNextWaypointId = -1; in setup()
385 _movementTrackNextWaypointId = waypointId; in movementTrackNext()
445 if (_movementTrackNextWaypointId >= 0 && _movementTrackPaused) { in movementTrackUnpause()
446 …_vm->_waypoints->getXYZ(_movementTrackNextWaypointId, &waypointPosition.x, &waypointPosition.y, &w… in movementTrackUnpause()
1711 f.writeInt(_movementTrackNextWaypointId); in save()
1791 _movementTrackNextWaypointId = f.readInt(); in load()
H A Dactor.h90 int _movementTrackNextWaypointId; variable