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Searched refs:_movementTrackPaused (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.cpp123 _movementTrackPaused = false; in setup()
362 _movementTrackPaused = true; in movementTrackPause()
365 _movementTrackPaused = false; in movementTrackPause()
374 if (_movementTrackNextWaypointId >= 0 && _movementTrackPaused) { in movementTrackUnpause()
377 _movementTrackPaused = false; in movementTrackUnpause()
1412 f.writeBool(_movementTrackPaused); in save()
1492 _movementTrackPaused = f.readBool(); in load()
H A Dactor.h89 bool _movementTrackPaused; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.cpp126 _movementTrackPaused = false; in setup()
433 _movementTrackPaused = true; in movementTrackPause()
436 _movementTrackPaused = false; in movementTrackPause()
445 if (_movementTrackNextWaypointId >= 0 && _movementTrackPaused) { in movementTrackUnpause()
448 _movementTrackPaused = false; in movementTrackUnpause()
1710 f.writeBool(_movementTrackPaused); in save()
1790 _movementTrackPaused = f.readBool(); in load()
H A Dactor.h89 bool _movementTrackPaused; variable