Searched refs:_msquelch (Results 1 – 8 of 8) sorted by relevance
25 if (monster[m]._msquelch == 0) { in sync_one_monster()42 sgwLRU[ndx] = monster[ndx]._msquelch == 0 ? 0xFFFF : 0xFFFE; in sync_monster_pos()235 monster[ndx]._msquelch = UCHAR_MAX; in sync_monster()246 monster[ndx]._msquelch = UCHAR_MAX; in sync_monster()
500 monster[i]._msquelch = 0; in InitMonster()2841 if (monster[i]._msquelch > monster[leader]._msquelch) { in GroupUnity()2844 monster[leader]._msquelch = monster[i]._msquelch - 1; in GroupUnity()2857 if (monster[i]._msquelch > monster[m]._msquelch) { in GroupUnity()2860 monster[m]._msquelch = monster[i]._msquelch - 1; in GroupUnity()3064 if (Monst->_msquelch == 0) in MAI_Path()4215 if (Monst->_msquelch < 255) { in MAI_HorkDemon()4373 Monst->_msquelch = UCHAR_MAX; in MAI_Garbud()4411 Monst->_msquelch = UCHAR_MAX; in MAI_Zhar()4619 Monst->_msquelch = UCHAR_MAX; in MAI_Warlord()[all …]
190 sprintf(dstr, "Active List = %i, Squelch = %i", bActive, monster[m]._msquelch); in PrintDebugMonster()
122 Uint8 _msquelch; member
500 pD->_mactive = monster[ma]._msquelch; in delta_leave_sync()725 monster[i]._msquelch = sgLevels[currlevel].monster[i]._mactive; in DeltaLoadLevel()
578 pMonster->_msquelch = file->nextLE<Uint8>(); in LoadMonster()1542 file->writeLE<Uint8>(pMonster->_msquelch); in SaveMonster()
727 if (monster[m]._msquelch == 0) {728 monster[m]._msquelch = UCHAR_MAX;
4151 && monster[MAX_PLRS]._msquelch == UCHAR_MAX in OperateBookCase()