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Searched refs:_mvpMatrix (Results 1 – 16 of 16) sorted by relevance

/dports/games/residualvm/residualvm-0.3.1/engines/myst3/
H A Dgfx.cpp160 _mvpMatrix = proj * model; in setupCameraPerspective()
162 _frustum.setup(_mvpMatrix); in setupCameraPerspective()
164 _mvpMatrix.transpose(); in setupCameraPerspective()
H A Dgfx.h166 Math::Matrix4 getMvpMatrix() const { return _mvpMatrix; } in getMvpMatrix()
186 Math::Matrix4 _mvpMatrix; variable
H A Dgfx_opengl_shaders.cpp332 _cubeShader->setUniform("mvpMatrix", _mvpMatrix); in drawCube()
378 _rect3dShader->setUniform("mvpMatrix", _mvpMatrix); in drawTexturedRect3D()
/dports/games/scummvm/scummvm-2.5.1/engines/myst3/
H A Dgfx.cpp167 _mvpMatrix = proj * model; in setupCameraPerspective()
169 _frustum.setup(_mvpMatrix); in setupCameraPerspective()
171 _mvpMatrix.transpose(); in setupCameraPerspective()
H A Dgfx.h166 Math::Matrix4 getMvpMatrix() const { return _mvpMatrix; } in getMvpMatrix()
186 Math::Matrix4 _mvpMatrix; variable
H A Dgfx_opengl_shaders.cpp323 _cubeShader->setUniform("mvpMatrix", _mvpMatrix); in drawCube()
369 _rect3dShader->setUniform("mvpMatrix", _mvpMatrix); in drawTexturedRect3D()
/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/examples/common/
H A DglHud.cpp200 _mvpMatrix = glGetUniformLocation(_program, "ModelViewProjectionMatrix"); in Init()
280 glUniformMatrix4fv(_mvpMatrix, 1, GL_FALSE, proj); in Flush()
H A DglHud.h58 GLint _mvpMatrix; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_renderer.h70 Matrix3x2 _mvpMatrix; variable
H A Dslice_renderer.cpp221 _mvpMatrix = mProjection * (facingRotation * (mOffset * mScale)); in calculateBoundingRect()
233 Matrix3x2 mStartMVP = mStart * _mvpMatrix; in calculateBoundingRect()
234 Matrix3x2 mEndMVP = mEnd * _mvpMatrix; in calculateBoundingRect()
391 _mvpMatrix in drawInWorld()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_renderer.h70 Matrix3x2 _mvpMatrix; variable
H A Dslice_renderer.cpp222 _mvpMatrix = mProjection * (facingRotation * (mOffset * mScale)); in calculateBoundingRect()
234 Matrix3x2 mStartMVP = mStart * _mvpMatrix; in calculateBoundingRect()
235 Matrix3x2 mEndMVP = mEnd * _mvpMatrix; in calculateBoundingRect()
392 _mvpMatrix in drawInWorld()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/
H A Dgfx_opengl_shaders.h256 Math::Matrix4 _mvpMatrix; variable
H A Dgfx_opengl_shaders.cpp485 _mvpMatrix = projMatrix * _viewMatrix; in positionCamera()
506 return _mvpMatrix; in getModelView()
542 Math::Matrix4 mvpMatrix = _mvpMatrix * modelMatrix; in getScreenBoundingBox()
/dports/games/scummvm/scummvm-2.5.1/engines/grim/
H A Dgfx_opengl_shaders.h256 Math::Matrix4 _mvpMatrix; variable
H A Dgfx_opengl_shaders.cpp478 _mvpMatrix = projMatrix * _viewMatrix; in positionCamera()
499 return _mvpMatrix; in getModelView()
535 Math::Matrix4 mvpMatrix = _mvpMatrix * modelMatrix; in getScreenBoundingBox()