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Searched refs:_nextSceneId (Results 1 – 25 of 60) sorted by relevance

123

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/phantom/
H A Dphantom_scenes.cpp45 if ((scene._nextSceneId / 100) != (scene._priorSceneId / 100)) in createScene()
48 switch (scene._nextSceneId) { in createScene()
158 error("Invalid scene %d called", scene._nextSceneId); in createScene()
H A Dphantom_scenes3.cpp43 switch (_scene->_nextSceneId) { in sceneEntrySound()
63 if (_scene->_nextSceneId != 306) in sceneEntrySound()
72 …if ((_scene->_nextSceneId == 304) || (_scene->_nextSceneId == 305) || (_scene->_nextSceneId == 306… in setPlayerSpritesPrefix()
230 _scene->_nextSceneId = 104; in step()
251 _scene->_nextSceneId = 106; in actions()
1178 _scene->_nextSceneId = 303; in handleRaoulAnimation()
1473 _scene->_nextSceneId = 303; in step()
1479 _scene->_nextSceneId = 304; in actions()
1515 _scene->_nextSceneId = 306; in handle_animation_unmask()
1578 _scene->_nextSceneId = 150; in step()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/mads/phantom/
H A Dphantom_scenes.cpp46 if ((scene._nextSceneId / 100) != (scene._priorSceneId / 100)) in createScene()
49 switch (scene._nextSceneId) { in createScene()
159 error("Invalid scene %d called", scene._nextSceneId); in createScene()
H A Dphantom_scenes3.cpp43 switch (_scene->_nextSceneId) { in sceneEntrySound()
63 if (_scene->_nextSceneId != 306) in sceneEntrySound()
72 …if ((_scene->_nextSceneId == 304) || (_scene->_nextSceneId == 305) || (_scene->_nextSceneId == 306… in setPlayerSpritesPrefix()
230 _scene->_nextSceneId = 104; in step()
251 _scene->_nextSceneId = 106; in actions()
1181 _scene->_nextSceneId = 303; in handleRaoulAnimation()
1485 _scene->_nextSceneId = 303; in step()
1491 _scene->_nextSceneId = 304; in actions()
1527 _scene->_nextSceneId = 306; in handle_animation_unmask()
1590 _scene->_nextSceneId = 150; in step()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/nebular/
H A Dnebular_scenes.cpp53 switch (scene._nextSceneId) { in createScene()
295 error("Invalid scene %d called", scene._nextSceneId); in createScene()
497 _scene->_nextSceneId = 202; in teleporterHandleKey()
504 _scene->_nextSceneId = _teleporterSceneId; in teleporterHandleKey()
508 _scene->_nextSceneId = _teleporterSceneId; in teleporterHandleKey()
593 _scene->_nextSceneId = _teleporterSceneId; in teleporterActions()
H A Dnebular_scenes8.cpp36 _scene->_nextSceneId == 804 || _scene->_nextSceneId == 805 || in setPlayerSpritesPrefix()
37 _scene->_nextSceneId == 808 || _scene->_nextSceneId == 810) { in setPlayerSpritesPrefix()
54 switch (_scene->_nextSceneId) { in sceneEntrySound()
251 _scene->_nextSceneId = 802; in step()
268 _scene->_nextSceneId = 803; in preActions()
274 _scene->_nextSceneId = 808; in actions()
278 _scene->_nextSceneId = 807; in actions()
627 _scene->_nextSceneId = 804; in step()
703 _scene->_nextSceneId = 808; in step()
707 _scene->_nextSceneId = 804; in step()
[all …]
H A Dnebular_scenes7.cpp42 if ((_scene->_nextSceneId == 703) || (_scene->_nextSceneId == 704) || (_scene->_nextSceneId == 705) in setPlayerSpritesPrefix()
43 …|| (_scene->_nextSceneId == 707) || (_scene->_nextSceneId == 710) || (_scene->_nextSceneId == 711)) in setPlayerSpritesPrefix()
65 switch (_scene->_nextSceneId) { in sceneEntrySound()
303 _scene->_nextSceneId = 710; in actions()
341 _scene->_nextSceneId = 605; in actions()
403 _scene->_nextSceneId = 703; in actions()
500 _scene->_nextSceneId = 711; in actions()
1940 _scene->_nextSceneId = 707; in actions()
1946 _scene->_nextSceneId = 705; in actions()
2271 _scene->_nextSceneId = 620; in step()
[all …]
H A Dnebular_scenes3.cpp47 if ((_scene->_nextSceneId == 313) || (_scene->_nextSceneId == 366) in setPlayerSpritesPrefix()
48 || ((_scene->_nextSceneId >= 301) && (_scene->_nextSceneId <= 303)) in setPlayerSpritesPrefix()
51 || ((_scene->_nextSceneId >= 308) && (_scene->_nextSceneId <= 310)) in setPlayerSpritesPrefix()
52 || ((_scene->_nextSceneId >= 319) && (_scene->_nextSceneId <= 322)) in setPlayerSpritesPrefix()
53 || ((_scene->_nextSceneId >= 387) && (_scene->_nextSceneId <= 391))) { in setPlayerSpritesPrefix()
72 switch (_scene->_nextSceneId) { in sceneEntrySound()
264 _scene->_nextSceneId = 302; in step()
294 _scene->_nextSceneId = 303; in step()
339 _scene->_nextSceneId = 304; in step()
394 _scene->_nextSceneId = 311; in step()
[all …]
H A Dnebular_scenes5.cpp42 …if ((_scene->_nextSceneId == 502) || (_scene->_nextSceneId == 504) || (_scene->_nextSceneId == 505… in setPlayerSpritesPrefix()
46 …else if ((_scene->_nextSceneId == 501) || (_scene->_nextSceneId == 503) || (_scene->_nextSceneId =… in setPlayerSpritesPrefix()
51 if ((_scene->_nextSceneId == 512) || (_scene->_nextSceneId == 507)) in setPlayerSpritesPrefix()
67 switch (_scene->_nextSceneId) { in sceneEntrySound()
340 _scene->_nextSceneId = 504; in actions()
431 _scene->_nextSceneId = 503; in actions()
576 _scene->_nextSceneId = 501; in actions()
776 _scene->_nextSceneId = 620; in step()
1129 _scene->_nextSceneId = 504; in step()
1141 _scene->_nextSceneId = 504; in actions()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/mads/nebular/
H A Dnebular_scenes.cpp53 switch (scene._nextSceneId) { in createScene()
295 error("Invalid scene %d called", scene._nextSceneId); in createScene()
497 _scene->_nextSceneId = 202; in teleporterHandleKey()
504 _scene->_nextSceneId = _teleporterSceneId; in teleporterHandleKey()
508 _scene->_nextSceneId = _teleporterSceneId; in teleporterHandleKey()
593 _scene->_nextSceneId = _teleporterSceneId; in teleporterActions()
H A Dnebular_scenes8.cpp36 _scene->_nextSceneId == 804 || _scene->_nextSceneId == 805 || in setPlayerSpritesPrefix()
37 _scene->_nextSceneId == 808 || _scene->_nextSceneId == 810) { in setPlayerSpritesPrefix()
54 switch (_scene->_nextSceneId) { in sceneEntrySound()
251 _scene->_nextSceneId = 802; in step()
268 _scene->_nextSceneId = 803; in preActions()
274 _scene->_nextSceneId = 808; in actions()
278 _scene->_nextSceneId = 807; in actions()
627 _scene->_nextSceneId = 804; in step()
703 _scene->_nextSceneId = 808; in step()
707 _scene->_nextSceneId = 804; in step()
[all …]
H A Dnebular_scenes7.cpp42 if ((_scene->_nextSceneId == 703) || (_scene->_nextSceneId == 704) || (_scene->_nextSceneId == 705) in setPlayerSpritesPrefix()
43 …|| (_scene->_nextSceneId == 707) || (_scene->_nextSceneId == 710) || (_scene->_nextSceneId == 711)) in setPlayerSpritesPrefix()
65 switch (_scene->_nextSceneId) { in sceneEntrySound()
303 _scene->_nextSceneId = 710; in actions()
341 _scene->_nextSceneId = 605; in actions()
403 _scene->_nextSceneId = 703; in actions()
500 _scene->_nextSceneId = 711; in actions()
1943 _scene->_nextSceneId = 707; in actions()
1949 _scene->_nextSceneId = 705; in actions()
2274 _scene->_nextSceneId = 620; in step()
[all …]
H A Dnebular_scenes3.cpp47 if ((_scene->_nextSceneId == 313) || (_scene->_nextSceneId == 366) in setPlayerSpritesPrefix()
48 || ((_scene->_nextSceneId >= 301) && (_scene->_nextSceneId <= 303)) in setPlayerSpritesPrefix()
51 || ((_scene->_nextSceneId >= 308) && (_scene->_nextSceneId <= 310)) in setPlayerSpritesPrefix()
52 || ((_scene->_nextSceneId >= 319) && (_scene->_nextSceneId <= 322)) in setPlayerSpritesPrefix()
53 || ((_scene->_nextSceneId >= 387) && (_scene->_nextSceneId <= 391))) { in setPlayerSpritesPrefix()
72 switch (_scene->_nextSceneId) { in sceneEntrySound()
264 _scene->_nextSceneId = 302; in step()
294 _scene->_nextSceneId = 303; in step()
339 _scene->_nextSceneId = 304; in step()
394 _scene->_nextSceneId = 311; in step()
[all …]
H A Dnebular_scenes5.cpp42 …if ((_scene->_nextSceneId == 502) || (_scene->_nextSceneId == 504) || (_scene->_nextSceneId == 505… in setPlayerSpritesPrefix()
46 …else if ((_scene->_nextSceneId == 501) || (_scene->_nextSceneId == 503) || (_scene->_nextSceneId =… in setPlayerSpritesPrefix()
51 if ((_scene->_nextSceneId == 512) || (_scene->_nextSceneId == 507)) in setPlayerSpritesPrefix()
67 switch (_scene->_nextSceneId) { in sceneEntrySound()
340 _scene->_nextSceneId = 504; in actions()
431 _scene->_nextSceneId = 503; in actions()
576 _scene->_nextSceneId = 501; in actions()
776 _scene->_nextSceneId = 620; in step()
1129 _scene->_nextSceneId = 504; in step()
1141 _scene->_nextSceneId = 504; in actions()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene.cpp61 _nextSceneId(-1), in Scene()
243 _vm->_settings->setNewSetAndScene(_nextSetId, _nextSceneId); in advanceFrame()
339 _nextSceneId = _vm->_settings->getNewScene(); in loopStartSpecial()
439 f.writeInt(_nextSceneId); in save()
455 _nextSceneId = f.readInt(); in load()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene.cpp61 _nextSceneId(-1), in Scene()
256 _vm->_settings->setNewSetAndScene(_nextSetId, _nextSceneId); in advanceFrame()
361 _nextSceneId = _vm->_settings->getNewScene(); in loopStartSpecial()
461 f.writeInt(_nextSceneId); in save()
477 _nextSceneId = f.readInt(); in load()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/
H A Dcstime.cpp64 _nextSceneId = 1; in MohawkEngine_CSTime()
221 _nextSceneId = 1; in initCase()
225 _case->setCurrScene(_nextSceneId); in nextScene()
445 _nextSceneId = event.param2; in triggerEvent()
/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/
H A Dcstime.cpp63 _nextSceneId = 1; in MohawkEngine_CSTime()
215 _nextSceneId = 1; in initCase()
219 _case->setCurrScene(_nextSceneId); in nextScene()
439 _nextSceneId = event.param2; in triggerEvent()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/dragonsphere/
H A Ddragonsphere_scenes.cpp43 switch (scene._nextSceneId) { in createScene()
185 error("Invalid scene %d called", scene._nextSceneId); in createScene()
H A Ddragonsphere_scenes1.cpp37 switch (_scene->_nextSceneId) { in setAAName()
72 switch (_scene->_nextSceneId) { in sceneEntrySound()
157 switch (_scene->_nextSceneId) { in setPlayerSpritesPrefix()
188 if (!_globals[kPlayerPersona] || _scene->_nextSceneId == 108 || _scene->_nextSceneId == 109) { in setPlayerSpritesPrefix()
189 …if (_scene->_nextSceneId == 113 || _scene->_nextSceneId == 114 || _scene->_nextSceneId == 115 || _… in setPlayerSpritesPrefix()
430 _scene->_nextSceneId = 103; in actions()
830 _scene->_nextSceneId = 101; in actions()
896 _scene->_nextSceneId = 102; in actions()
907 _scene->_nextSceneId = 104; in actions()
913 _scene->_nextSceneId = 105; in actions()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/mads/dragonsphere/
H A Ddragonsphere_scenes.cpp44 switch (scene._nextSceneId) { in createScene()
186 error("Invalid scene %d called", scene._nextSceneId); in createScene()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/
H A Dgame.cpp188 _visitedScenes.add(_scene._nextSceneId); in sectionLoop()
220 _scene.loadScene(_scene._nextSceneId, _aaName, 0); in sectionLoop()
321 _sectionNumber = _scene._nextSceneId / 100; in sectionLoop()
468 _visitedScenes.synchronize(s, _scene._nextSceneId); in synchronize()
494 _sectionNumber = _scene._nextSceneId / 100; in loadGame()
H A Dscene.cpp40 _nextSceneId = 0; in Scene()
358 while (!_vm->shouldQuit() && !_reloadSceneFlag && (_nextSceneId == _currentSceneId)) { in loop()
420 if (_currentSceneId != _nextSceneId) { in doFrame()
428 if (_currentSceneId != _nextSceneId) { in doFrame()
462 if (_reloadSceneFlag || _currentSceneId != _nextSceneId) in doFrame()
780 s.syncAsUint16LE(_nextSceneId); in synchronize()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/
H A Dgame.cpp190 _visitedScenes.add(_scene._nextSceneId); in sectionLoop()
222 _scene.loadScene(_scene._nextSceneId, _aaName, 0); in sectionLoop()
323 _sectionNumber = _scene._nextSceneId / 100; in sectionLoop()
470 _visitedScenes.synchronize(s, _scene._nextSceneId); in synchronize()
496 _sectionNumber = _scene._nextSceneId / 100; in loadGame()
H A Dscene.cpp40 _nextSceneId = 0; in Scene()
360 while (!_vm->shouldQuit() && !_reloadSceneFlag && (_nextSceneId == _currentSceneId)) { in loop()
422 if (_currentSceneId != _nextSceneId) { in doFrame()
430 if (_currentSceneId != _nextSceneId) { in doFrame()
464 if (_reloadSceneFlag || _currentSceneId != _nextSceneId) in doFrame()
782 s.syncAsUint16LE(_nextSceneId); in synchronize()

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