/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/phantom/ |
H A D | phantom_scenes.cpp | 45 if ((scene._nextSceneId / 100) != (scene._priorSceneId / 100)) in createScene() 48 switch (scene._nextSceneId) { in createScene() 158 error("Invalid scene %d called", scene._nextSceneId); in createScene()
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H A D | phantom_scenes3.cpp | 43 switch (_scene->_nextSceneId) { in sceneEntrySound() 63 if (_scene->_nextSceneId != 306) in sceneEntrySound() 72 …if ((_scene->_nextSceneId == 304) || (_scene->_nextSceneId == 305) || (_scene->_nextSceneId == 306… in setPlayerSpritesPrefix() 230 _scene->_nextSceneId = 104; in step() 251 _scene->_nextSceneId = 106; in actions() 1178 _scene->_nextSceneId = 303; in handleRaoulAnimation() 1473 _scene->_nextSceneId = 303; in step() 1479 _scene->_nextSceneId = 304; in actions() 1515 _scene->_nextSceneId = 306; in handle_animation_unmask() 1578 _scene->_nextSceneId = 150; in step() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/phantom/ |
H A D | phantom_scenes.cpp | 46 if ((scene._nextSceneId / 100) != (scene._priorSceneId / 100)) in createScene() 49 switch (scene._nextSceneId) { in createScene() 159 error("Invalid scene %d called", scene._nextSceneId); in createScene()
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H A D | phantom_scenes3.cpp | 43 switch (_scene->_nextSceneId) { in sceneEntrySound() 63 if (_scene->_nextSceneId != 306) in sceneEntrySound() 72 …if ((_scene->_nextSceneId == 304) || (_scene->_nextSceneId == 305) || (_scene->_nextSceneId == 306… in setPlayerSpritesPrefix() 230 _scene->_nextSceneId = 104; in step() 251 _scene->_nextSceneId = 106; in actions() 1181 _scene->_nextSceneId = 303; in handleRaoulAnimation() 1485 _scene->_nextSceneId = 303; in step() 1491 _scene->_nextSceneId = 304; in actions() 1527 _scene->_nextSceneId = 306; in handle_animation_unmask() 1590 _scene->_nextSceneId = 150; in step() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/nebular/ |
H A D | nebular_scenes.cpp | 53 switch (scene._nextSceneId) { in createScene() 295 error("Invalid scene %d called", scene._nextSceneId); in createScene() 497 _scene->_nextSceneId = 202; in teleporterHandleKey() 504 _scene->_nextSceneId = _teleporterSceneId; in teleporterHandleKey() 508 _scene->_nextSceneId = _teleporterSceneId; in teleporterHandleKey() 593 _scene->_nextSceneId = _teleporterSceneId; in teleporterActions()
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H A D | nebular_scenes8.cpp | 36 _scene->_nextSceneId == 804 || _scene->_nextSceneId == 805 || in setPlayerSpritesPrefix() 37 _scene->_nextSceneId == 808 || _scene->_nextSceneId == 810) { in setPlayerSpritesPrefix() 54 switch (_scene->_nextSceneId) { in sceneEntrySound() 251 _scene->_nextSceneId = 802; in step() 268 _scene->_nextSceneId = 803; in preActions() 274 _scene->_nextSceneId = 808; in actions() 278 _scene->_nextSceneId = 807; in actions() 627 _scene->_nextSceneId = 804; in step() 703 _scene->_nextSceneId = 808; in step() 707 _scene->_nextSceneId = 804; in step() [all …]
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H A D | nebular_scenes7.cpp | 42 if ((_scene->_nextSceneId == 703) || (_scene->_nextSceneId == 704) || (_scene->_nextSceneId == 705) in setPlayerSpritesPrefix() 43 …|| (_scene->_nextSceneId == 707) || (_scene->_nextSceneId == 710) || (_scene->_nextSceneId == 711)) in setPlayerSpritesPrefix() 65 switch (_scene->_nextSceneId) { in sceneEntrySound() 303 _scene->_nextSceneId = 710; in actions() 341 _scene->_nextSceneId = 605; in actions() 403 _scene->_nextSceneId = 703; in actions() 500 _scene->_nextSceneId = 711; in actions() 1940 _scene->_nextSceneId = 707; in actions() 1946 _scene->_nextSceneId = 705; in actions() 2271 _scene->_nextSceneId = 620; in step() [all …]
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H A D | nebular_scenes3.cpp | 47 if ((_scene->_nextSceneId == 313) || (_scene->_nextSceneId == 366) in setPlayerSpritesPrefix() 48 || ((_scene->_nextSceneId >= 301) && (_scene->_nextSceneId <= 303)) in setPlayerSpritesPrefix() 51 || ((_scene->_nextSceneId >= 308) && (_scene->_nextSceneId <= 310)) in setPlayerSpritesPrefix() 52 || ((_scene->_nextSceneId >= 319) && (_scene->_nextSceneId <= 322)) in setPlayerSpritesPrefix() 53 || ((_scene->_nextSceneId >= 387) && (_scene->_nextSceneId <= 391))) { in setPlayerSpritesPrefix() 72 switch (_scene->_nextSceneId) { in sceneEntrySound() 264 _scene->_nextSceneId = 302; in step() 294 _scene->_nextSceneId = 303; in step() 339 _scene->_nextSceneId = 304; in step() 394 _scene->_nextSceneId = 311; in step() [all …]
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H A D | nebular_scenes5.cpp | 42 …if ((_scene->_nextSceneId == 502) || (_scene->_nextSceneId == 504) || (_scene->_nextSceneId == 505… in setPlayerSpritesPrefix() 46 …else if ((_scene->_nextSceneId == 501) || (_scene->_nextSceneId == 503) || (_scene->_nextSceneId =… in setPlayerSpritesPrefix() 51 if ((_scene->_nextSceneId == 512) || (_scene->_nextSceneId == 507)) in setPlayerSpritesPrefix() 67 switch (_scene->_nextSceneId) { in sceneEntrySound() 340 _scene->_nextSceneId = 504; in actions() 431 _scene->_nextSceneId = 503; in actions() 576 _scene->_nextSceneId = 501; in actions() 776 _scene->_nextSceneId = 620; in step() 1129 _scene->_nextSceneId = 504; in step() 1141 _scene->_nextSceneId = 504; in actions() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/nebular/ |
H A D | nebular_scenes.cpp | 53 switch (scene._nextSceneId) { in createScene() 295 error("Invalid scene %d called", scene._nextSceneId); in createScene() 497 _scene->_nextSceneId = 202; in teleporterHandleKey() 504 _scene->_nextSceneId = _teleporterSceneId; in teleporterHandleKey() 508 _scene->_nextSceneId = _teleporterSceneId; in teleporterHandleKey() 593 _scene->_nextSceneId = _teleporterSceneId; in teleporterActions()
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H A D | nebular_scenes8.cpp | 36 _scene->_nextSceneId == 804 || _scene->_nextSceneId == 805 || in setPlayerSpritesPrefix() 37 _scene->_nextSceneId == 808 || _scene->_nextSceneId == 810) { in setPlayerSpritesPrefix() 54 switch (_scene->_nextSceneId) { in sceneEntrySound() 251 _scene->_nextSceneId = 802; in step() 268 _scene->_nextSceneId = 803; in preActions() 274 _scene->_nextSceneId = 808; in actions() 278 _scene->_nextSceneId = 807; in actions() 627 _scene->_nextSceneId = 804; in step() 703 _scene->_nextSceneId = 808; in step() 707 _scene->_nextSceneId = 804; in step() [all …]
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H A D | nebular_scenes7.cpp | 42 if ((_scene->_nextSceneId == 703) || (_scene->_nextSceneId == 704) || (_scene->_nextSceneId == 705) in setPlayerSpritesPrefix() 43 …|| (_scene->_nextSceneId == 707) || (_scene->_nextSceneId == 710) || (_scene->_nextSceneId == 711)) in setPlayerSpritesPrefix() 65 switch (_scene->_nextSceneId) { in sceneEntrySound() 303 _scene->_nextSceneId = 710; in actions() 341 _scene->_nextSceneId = 605; in actions() 403 _scene->_nextSceneId = 703; in actions() 500 _scene->_nextSceneId = 711; in actions() 1943 _scene->_nextSceneId = 707; in actions() 1949 _scene->_nextSceneId = 705; in actions() 2274 _scene->_nextSceneId = 620; in step() [all …]
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H A D | nebular_scenes3.cpp | 47 if ((_scene->_nextSceneId == 313) || (_scene->_nextSceneId == 366) in setPlayerSpritesPrefix() 48 || ((_scene->_nextSceneId >= 301) && (_scene->_nextSceneId <= 303)) in setPlayerSpritesPrefix() 51 || ((_scene->_nextSceneId >= 308) && (_scene->_nextSceneId <= 310)) in setPlayerSpritesPrefix() 52 || ((_scene->_nextSceneId >= 319) && (_scene->_nextSceneId <= 322)) in setPlayerSpritesPrefix() 53 || ((_scene->_nextSceneId >= 387) && (_scene->_nextSceneId <= 391))) { in setPlayerSpritesPrefix() 72 switch (_scene->_nextSceneId) { in sceneEntrySound() 264 _scene->_nextSceneId = 302; in step() 294 _scene->_nextSceneId = 303; in step() 339 _scene->_nextSceneId = 304; in step() 394 _scene->_nextSceneId = 311; in step() [all …]
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H A D | nebular_scenes5.cpp | 42 …if ((_scene->_nextSceneId == 502) || (_scene->_nextSceneId == 504) || (_scene->_nextSceneId == 505… in setPlayerSpritesPrefix() 46 …else if ((_scene->_nextSceneId == 501) || (_scene->_nextSceneId == 503) || (_scene->_nextSceneId =… in setPlayerSpritesPrefix() 51 if ((_scene->_nextSceneId == 512) || (_scene->_nextSceneId == 507)) in setPlayerSpritesPrefix() 67 switch (_scene->_nextSceneId) { in sceneEntrySound() 340 _scene->_nextSceneId = 504; in actions() 431 _scene->_nextSceneId = 503; in actions() 576 _scene->_nextSceneId = 501; in actions() 776 _scene->_nextSceneId = 620; in step() 1129 _scene->_nextSceneId = 504; in step() 1141 _scene->_nextSceneId = 504; in actions() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | scene.cpp | 61 _nextSceneId(-1), in Scene() 243 _vm->_settings->setNewSetAndScene(_nextSetId, _nextSceneId); in advanceFrame() 339 _nextSceneId = _vm->_settings->getNewScene(); in loopStartSpecial() 439 f.writeInt(_nextSceneId); in save() 455 _nextSceneId = f.readInt(); in load()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | scene.cpp | 61 _nextSceneId(-1), in Scene() 256 _vm->_settings->setNewSetAndScene(_nextSetId, _nextSceneId); in advanceFrame() 361 _nextSceneId = _vm->_settings->getNewScene(); in loopStartSpecial() 461 f.writeInt(_nextSceneId); in save() 477 _nextSceneId = f.readInt(); in load()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/ |
H A D | cstime.cpp | 64 _nextSceneId = 1; in MohawkEngine_CSTime() 221 _nextSceneId = 1; in initCase() 225 _case->setCurrScene(_nextSceneId); in nextScene() 445 _nextSceneId = event.param2; in triggerEvent()
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/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/ |
H A D | cstime.cpp | 63 _nextSceneId = 1; in MohawkEngine_CSTime() 215 _nextSceneId = 1; in initCase() 219 _case->setCurrScene(_nextSceneId); in nextScene() 439 _nextSceneId = event.param2; in triggerEvent()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/dragonsphere/ |
H A D | dragonsphere_scenes.cpp | 43 switch (scene._nextSceneId) { in createScene() 185 error("Invalid scene %d called", scene._nextSceneId); in createScene()
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H A D | dragonsphere_scenes1.cpp | 37 switch (_scene->_nextSceneId) { in setAAName() 72 switch (_scene->_nextSceneId) { in sceneEntrySound() 157 switch (_scene->_nextSceneId) { in setPlayerSpritesPrefix() 188 if (!_globals[kPlayerPersona] || _scene->_nextSceneId == 108 || _scene->_nextSceneId == 109) { in setPlayerSpritesPrefix() 189 …if (_scene->_nextSceneId == 113 || _scene->_nextSceneId == 114 || _scene->_nextSceneId == 115 || _… in setPlayerSpritesPrefix() 430 _scene->_nextSceneId = 103; in actions() 830 _scene->_nextSceneId = 101; in actions() 896 _scene->_nextSceneId = 102; in actions() 907 _scene->_nextSceneId = 104; in actions() 913 _scene->_nextSceneId = 105; in actions() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/dragonsphere/ |
H A D | dragonsphere_scenes.cpp | 44 switch (scene._nextSceneId) { in createScene() 186 error("Invalid scene %d called", scene._nextSceneId); in createScene()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/ |
H A D | game.cpp | 188 _visitedScenes.add(_scene._nextSceneId); in sectionLoop() 220 _scene.loadScene(_scene._nextSceneId, _aaName, 0); in sectionLoop() 321 _sectionNumber = _scene._nextSceneId / 100; in sectionLoop() 468 _visitedScenes.synchronize(s, _scene._nextSceneId); in synchronize() 494 _sectionNumber = _scene._nextSceneId / 100; in loadGame()
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H A D | scene.cpp | 40 _nextSceneId = 0; in Scene() 358 while (!_vm->shouldQuit() && !_reloadSceneFlag && (_nextSceneId == _currentSceneId)) { in loop() 420 if (_currentSceneId != _nextSceneId) { in doFrame() 428 if (_currentSceneId != _nextSceneId) { in doFrame() 462 if (_reloadSceneFlag || _currentSceneId != _nextSceneId) in doFrame() 780 s.syncAsUint16LE(_nextSceneId); in synchronize()
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/ |
H A D | game.cpp | 190 _visitedScenes.add(_scene._nextSceneId); in sectionLoop() 222 _scene.loadScene(_scene._nextSceneId, _aaName, 0); in sectionLoop() 323 _sectionNumber = _scene._nextSceneId / 100; in sectionLoop() 470 _visitedScenes.synchronize(s, _scene._nextSceneId); in synchronize() 496 _sectionNumber = _scene._nextSceneId / 100; in loadGame()
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H A D | scene.cpp | 40 _nextSceneId = 0; in Scene() 360 while (!_vm->shouldQuit() && !_reloadSceneFlag && (_nextSceneId == _currentSceneId)) { in loop() 422 if (_currentSceneId != _nextSceneId) { in doFrame() 430 if (_currentSceneId != _nextSceneId) { in doFrame() 464 if (_reloadSceneFlag || _currentSceneId != _nextSceneId) in doFrame() 782 s.syncAsUint16LE(_nextSceneId); in synchronize()
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