Searched refs:_numChoices (Results 1 – 11 of 11) sorted by relevance
81 if (randomCommand->_choices.size() == randomCommand->_numChoices) { in transition()89 : _numChoices(numChoices), in RandomCommand()108 return Common::String::format("RANDOM %u", _numChoices); in debugString()
63 uint _numChoices;
926 _numChoices = 0; in RMDialogChoice()945 _numChoices = 0; in init()969 _numChoices = num; in setNumChoices()977 for (int i = 0; i < _numChoices; i++) { in setNumChoices()987 assert(_curAdded < _numChoices); in addChoice()1007 for (_ctx->i = 0; _ctx->i < _numChoices; _ctx->i++) { in prepare()1157 for (_ctx->i = 0; _ctx->i < _numChoices; _ctx->i++) { in doFrame()1164 if (_ctx->i == _numChoices) in doFrame()
324 int _numChoices; variable
927 _numChoices = 0; in RMDialogChoice()946 _numChoices = 0; in init()970 _numChoices = num; in setNumChoices()978 for (int i = 0; i < _numChoices; i++) { in setNumChoices()988 assert(_curAdded < _numChoices); in addChoice()1008 for (_ctx->i = 0; _ctx->i < _numChoices; _ctx->i++) { in prepare()1158 for (_ctx->i = 0; _ctx->i < _numChoices; _ctx->i++) { in doFrame()1165 if (_ctx->i == _numChoices) in doFrame()
135 int32 _numChoices = 0; // numOfOptionsInChoice variable
458 for (int32 i = 0; i < _numChoices; i++) { in processGameChoices()
1247 engine->_gameState->_gameChoices[engine->_gameState->_numChoices++] = choiceIdx; in lADD_CHOICE()1264 engine->_gameState->_numChoices = 0; in lASK_CHOICE()1540 engine->_gameState->_numChoices = 0; in lASK_CHOICE_OBJ()